This week was pretty weird. We started off with a bunch of announcements about the upcoming game jam and a potential workshop that we're thinking of holding. We then spent a good amount of time talking about the talks that we're thinking of giving during the upcoming weeks. We listed all of our potential talk ideas on the board, and then we voted to see which talks had more interest around them.
Then starting at around 13:40, Josh started his talk about conveyance in game design. Conveyance usually refers to how well you can explain something to the player, and the term is usually used when talking about subtle, nonverbal ways to inform players. Josh actually decided to play an outdoor game for his talk, which involved us going outside for most of the meeting. This is why we only recorded the first 20 minutes of the meeting.