Monday, January 28, 2013

Today we held our first meeting of the Spring 2013 semester. Here's a list of some of the announcements that we made during today's meeting:

1. The Club Game Jam will be on February 22nd

Mark your calendars! We've decided to hold our game jam four weekends from now. While the officers are busy ironing out the details, getting funding, advertising, and setting up the RSVP system, start planning ahead so that you don't have much homework to do on that weekend. We're still not sure how long the game jam will be, but it'll most likely be a 36-hour game jam.

Zuoming showed some pretty cool infographics during today's meetings, so I've hunted them down and included them in this post for your enjoyment:

2. Upcoming Club Fairs

The Spring Club Fair will be on Wednesday of next week (February 6th) from 10am to 2pm. Basically, we just sit around on the mall trying to recruit new members. It's usually a lot of fun, so if you're free during the club fair, then find our table and come hang out with us.

Also, Tyler and I may or may not be attending a smaller club fair this Saturday, which is being held by the admissions office in order to help attract new students. We don't know whether our RSVP for the fair has been accepted yet because space is very limited.

3. The Plan to Get Funding

Now that we finally got the problems with the club's bank account sorted out, we're decided to seriously start looking into getting funding.  We're planning to look into different sources for funding, including ASUA and the CS department itself. During the meeting we made a list of potential items that we are considering getting funding for:
  1. A canopy tent for the Spring and Fall club fairs, so that we can look like a more official club in order to attract more members and so that we won't have to rely on umbrellas to shade us from the sun.
  2. An advertising budget, so that we can start printing more posters and flyers.
  3. Console development kits, so that we can make games for current generation consoles.
  4. Food for the game jam.
  5. There was also the idea of holding larger, department-wide tech talks or tutorials, which may help us get funding from the department.

4. Livio is now an IEEE Club Officer

We've been using the IEEE room for our game nights and club meetings for a while now, so to repay the favor, I became their webmaster and built them a site at This is significant for a few reasons:
  1. The IEEE room is not allowed to be open unless there is an officer inside the room. This means that we no longer have to be dependent on having Robbie attend all of our meetings and events. It was also mentioned that we might now start holding game nights that last until after midnight. The last person who had both GameDev and IEEE officer status was Rory, but he graduated two semesters ago.
  2. As an officer I now have to hold open hours at the IEEE room, and you can see the open hours schedule on this page. Regardless of whether or not you're an engineering student, feel free to visit the room any time throughout the day, especially if you have nothing better to do. The GameDev Club is already pretty ingrained into the ECE community, and it's always nicer to have more people using the room.

5. Current Game Projects

We finished the meeting by talking about all of the game projects that are currently going on in the club:
  1. Patrick's working on an XNA game called Circuit Breaker, which is a 2D shooter with a pretty cool tech aesthetic.
  2. Will's working on a few game projects, one of which is being written on a programmable cartridge for the Gameboy Color.
  3. I'm continuing to work on Magnet Ball for my Honors Thesis.
  4. I'm also involved in the Course Combat project, which is the arcade cabinet project that you can currently find in the IEEE room. Specifically, their using the M.U.G.E.N. fighting game engine and my job is to help them figure out how to get everything to work with it.
  5. Zuoming and I have recently gotten involved in a research project in the computer science department called Angry Ants. The idea is to extract data from dozens of hours of video recordings of ants by making a citizen science game that will encourage players to manually track the ants' paths.

Thursday, January 17, 2013

Once again, the GameDev Club is teaming up with the IEEE club to hold a game night! There will be food, and everyone is encouraged to bring their own games, snacks, TVs, computers, etc.
  • When: Friday, January 25th, starting at 5:30pm until midnight.
  • Where: Electrical and Computer Engineering (ECE) building, room 105 (map below)
Also, it's been decided that the first weekly GameDev Club Meeting will be on Monday, January 28th from 5-6pm in the same room.

Important Info

  1. Please RSVP using this form:
  2. You can park for free in the parking lot by the ECE building (lot #3039) after 5:00pm.
  3. To drive to the Parking lot, you'll most likely have to get to 2nd St from Mountain Ave, because Park Ave is closed due to construction (see map below).
  4. The doors for the building, as well as the elevator, close at around 6pm, so call the IEEE room at 520-626-7324 if you're locked out. It's best to add that number to your contacts, just in case.
  5. In order to get to the bottom floor of the ECE building, please only use the South stairwell door, which will be left open.
  6. While we've never had any incidents before, the clubs are not responsible for damaged, lost, or stolen valuables. It's generally good practice to label your things to make sure they don't get mixed up.
  7. In accordance to university policy, no alcohol, firearms, or weapons will be allowed.

University Map

Below is a map of where the ECE building is. To view the map in another window, click here.

View Larger Map


If you have any questions, send an email to Robbie, the chair of the IEEE, at, or to Livio, the president of the GameDev Club, at

Monday, January 14, 2013

Hey everyone!

About two months ago, I posted on the facebook page about the upcoming Global Game Jam (GGJ). For those who don't know, Game Jam is a competition where game designers, artists, and Foley artists come together for 48 or 32 hours to create games based on a common theme. GGJ is an annual world-wide Game Jam, the progress of which is moderated through the GGJ website.

This year, we decided not to register UA as an official location for GGJ. This decision means that we also have the possibility of holding our club's own Game Jam. 

I will elaborate on Game Jams in the following weeks. For now, we are looking for people's availability during the semester. Whatever your talents or backgrounds are, I strongly encourage you to vote. Game Jams are great opportunities to for newbies and veterans alike to gain experience in the field of game design.

GGJ will be happening on the weekend of January 25-27, and there is possibility that we still participate. After voting on the link below, if you have any questions or comments, post them under this entry or on the doodle poll, and I will do my best to address them.

Wednesday, January 9, 2013

It's time to figure out when our weekly meetings will be again. Click here to vote on the new Doodle Poll. First, you'll have to expand the poll to show all of the time slots, and then check the ones that fit your schedule. If you're still figuring out what your schedule will look like for this semester, feel free to vote now, and then you can edit your vote later (as long as you don't delete your cookies).

Historically, we've found that Mondays evenings (around 5pm or later) have always been the best time to hold our meetings, so we recommend planning your class schedules around that time.

We'll announce the results of the vote on our mailing list (click here to learn how to sign up to the mailing list).