Friday, April 29, 2011

Orange U. Blue is a two-player arena shooter. Players try to shoot giant bullets at each other, but the catch is that the arena has wraparound walls, meaning each bullet stays in play until it hits something.

This game was made by Livio De La Cruz, Tyler Cox, and Westin Smith for a three-week game development challenge held by the club in April 2011. The name is a horrible pun on the term "Orange v. Blue", and it was decided upon literally minutes before the deadline. In fact, the vast majority of this game was made in the final two days of the contest.

Click here to download an executable of the game for Windows.
Click here to view the source code on Github.

Thursday, April 28, 2011

Factions is a multiplayer arena fighting game, built by Tim Brown and Jan Smrcina. They programmed the game in Java while using the Slick2D game/graphics library and the KryoNet networking library. Below is the full description of their game as described by the game's ReadMe file:
Factions is a new type of networked RPG. The player assumes the role of a character with one of four possible classes: Fighter, Archer, Wizard, Monk. Each of these classes has unique and powerful abilities that will help them and their team win in the arena. Factions' gameplay centers around the idea of a "skill-shot" which requires the player to land nearly all spells directly on allies or enemies for them to take effect. 
Factions is best played with friends and over a LAN. Ideally, the game is a 4 vs. 4 brawl but can still be enjoyed in 2 vs. 2 and 3 vs. 3.
Click here to download the game. It includes files for running on Windows, Mac, Linux, and Solaris.