Monday, October 21, 2013

10/21/2013 - "Takeaway & Theme" or the design of The Legend of Zelda: Majora's Mask


This week, Dylan gave an hour-long talk about The Legend of Zelda: Majora's Mask. He talked about several other games as well, including FTL, Gone Home, and Shelter (which we played at the end of the meeting), but the underlying idea that tied the talk together was what Dylan called "takeaway," or your ability to take away something meaningful from your experience with a game.


It was a very engaging and interesting talk. If you ever wondered why some people love Majora's Mask so much (or why others find it so strange and nontraditional), this talk does a great job of explaining it, while still keeping it accessible to those who haven't played the game without too many spoilers.