Friday, August 31, 2012

This Wednesday, September 5th, there's going to be a Club Fair on the grassy area in front of the Student Union Memorial Center, and it lasts from 10am to 2pm.

If you have nothing else to do, come find our table and hang out with us! We usually play video game music, and last time I brought a bunch of recent issues of Game Developer Magazine. It's usually a lot of fun, and if you're a new member, it's a good chance to learn more about the club, especially if you missed our first meeting.

Even though the club fair starts at 10am, it seems like none of the officers will be able to make it until 11am. So would anyone like to volunteer to claim us a good table at the fair, to advertise the club to people, take their emails, and give them handouts? You kinda have to get there half an hour early if you want a good spot, which means that you'll probably be there from 9:30am to 11am (1.5 hrs) before any of the clubs show up.

If you want to volunteer, you can post a comment on this post, or send out an email to the listserv, or post on our facebook group, or just email an officer directly.

I'm hoping more than one person will volunteer, and that many of you choose to stay (or come) after 11am, because it's just more fun to have more people there, and it makes us look better to those who've never heard of the club yet.

[Photo source:]

Wednesday, August 29, 2012

Fighting Blind is a two-player game prototype about fighting in the dark. Both players are hidden in complete darkness, but almost every movement they make is noisy enough to visually give away their locations.

This game was designed and built by Livio De La Cruz last weekend, and the purpose was to practice rapid prototyping strategies. Livio came up with the idea for this game a couple days before starting to build it, and it only took about three days to make (less than 15 hours total).

Click here to play Fighting Blind.
Click here to view the project on Github.

Tuesday, August 28, 2012

The first meeting went great! Unfortunately, we couldn't film it, because OSCR is making us go through some two-day process before we can rent one of their cameras again.

After introductions and general information about the club, we spent most of the meeting talking about the different game projects that we're working on right now, the mistakes and horror stories of some of our past projects, and general advice for those wishing to start a new project. It was a really great discussion.

There were about 15 people there, but I imagine we probably would've had more if ACM hadn't stolen some of our members, if we had decided on a room early enough to have advertise in some of the weekly emails, and if the club fair wasn't cancelled. And maybe if we had pizza.


We won't have a meeting next week because of Labor Day. But we will have a Game Night on the Friday after Labor Day. It's going to be in the same room as today's meeting, and we'll post more information about it as the date approaches.

We'll have our next regular meeting on Monday, September 10th, and I might give a talk about prototyping and the iterative development process. Dylan will also give a talk, but I'm not sure if he's decided on what exactly it'll be about yet.

Because today's meeting went so well, we decided to start holding our regular meetings in the IEEE room from now on. The room is great for holding club meetings, because unlike a classroom, it feels much more natural to have group discussions in there. It's also large enough that we don't feel crowded in there, as with our previous room.

Sunday, August 26, 2012

It's time for this year's first meeting!!

Our first meeting is going to be tomorrow (Monday) from 5-6pm in the IEEE room (ECE building, room 105). Normally, we hold our meetings in the Gould-Simpson building, but it's taking much longer to reserve a room than I expected.

This meeting will introduce new members to the club and all of the events that we're going to do this year. We'll also spend some time talking about projects, both the ongoing ones and the future projects that many members will inevitably want to start.

Below is a map, in case you need help finding the Electrical and Computer Engineering building:

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Wednesday, August 15, 2012

It's time to pick our meeting times for next semester! Everyone needs to fill out this Doodle Poll by checking every time slot in which you'll probably be available for a meeting. We'll then use the final results to pick the time that works best for the most number of people, and if you can't make it to the meetings, then you'll at least be able to watch them on YouTube.

Even though the time slots in this poll are only half-hours, remember that we'll need a full hour for the meetings. If you plan to attend ACM meetings next semester, I think they're planning to continue their "Mondays from 6-7" schedule that they had last year.