Wednesday, April 10, 2019



We made it! 

Last weekend, We hosted our biannual UA Game Jam. Around 50 students came together to produce 11 games! If you were apart of this crazy event, congratulations! You're officially a game developer.

Not many can say they've created a video game, and in 2 days no less! We had so many great games produced this semester, let's take a look at each of the submissions!


The theme of this jam was: Bear Minimum.




Ball N' Chain

By: Jason, David, and Ben
This creative puzzle platformer puts you in the boots of a curse pirate ghost, forever bound to the cannon ball that dragged him to his watery grave. 

But this symbol of his demise has now become your greatest tool in escaping your new prison: ...a Pirate Museum?

Ball N' Chain tasks players with navigating a 3D environment by throwing around a cannon ball attached to their leg. Players must use the momentum of the cannonball to catapult themselves through windows, over ledges, and onto ships!

A great game from a talented team. Good job to everyone who worked on this!



CheeseBearger

By: Jonah Venglarick, Paul Rogers, Peter Bedrick, and Jade Marmorstein

This text-based game is a tribute to ASCII RPGs from the days of gaming's past. CheeseBearger sets players on a quest to find the mighty... the elusive... the medium rare.... Cheeseburger?

There's a lot of depth to this game, with a leveling system, map, and NPCs, giving the player the ability to tell their own story. 

Did I mention this game was made entirely in Python? Great job everyone!


Backseat Gamer

By: Riley Driscoll, Emily Jonatan, Eric Wise, Alex Denby, and Kiana Kremer

It's a cool summer night. Your best friend, John, is relaxing on the sofa with some good-old-fashioned video game action. And by "Relaxing" I mean,
"is currently on the verge of punching a hole in the wall over his own ineptitude at all things digital and interactive." 

Are you going to just sit there and watch him lose... again and again and again? 

Can you help lead John to victory without ever picking up a controller?
Can you truly become...
The Backseat Gamer?

This amazing entry throws the player into a difficult balancing act; give your friend too much help, and he will become frustrated, but give too little help, and he will get even MORE frustrated!

As someone who has been in MANY situations like this, I found this game to hit a little too close to home.

Truly excellent work from everyone on the team, especially the artists!



Minimum Rage

By: Logan Benner, Ben Bergen, William Rockwell, Macgregor Montavon, and Ranjan Uprety

Look, who doesn't love Pizza? Well, I love eating pizza. Delivering it is a different story.

Minimum rage is an arcade-y action game that has players dodging a variety obstacles down a straight road, shooting pizzas at hungry houses as they go. How many pizzas can you deliver? My record is 598129087098572346509786.

Great job to everyone who worked on this! I love the character art! :)





Underachieve-Bear

By: Nick Kalkanian, Matt Comstock, and Lauryn James

Underachieve-Bear is a cute engineering game about constructing simple contraptions to transport a falling honey-hive to a (very lazy) bear. don't let the honey hit the ground, lest it break open and release the fury of 1000 angry bees! LOOK OUT THEY'RE GOING TO STING YOU AHH

What's that? They've removed the bees? Oh thank god.

I really enjoyed this entry. It's a nice change of pace from the run-of-the-mill "game jam puzzle game". 

Great work everyone!


Yngvar The Mad Bear God

By: Cameron Larson

Yngvar (pronounced Yngvar) is a top-down shooter where quick reflexes are key. You play as a small ninja who can throw shurikens, and teleport a short distance- wait, what's that? Oh crap!









*teleports 10 lines down the page* 

Phew, that was close! Sorry, just had to get out of the way of Yngvar! The Mad Bear God! overcome this challenging boss to win the game!

A very impressive game, especially considering it was programmed by one person! Great work, Cameron! :)



Spookem

By: Amir, Ethan, and Moises


Day 30: I'm still stuck on the second key. Maybe today will be different...

Spookem is an Extremely hard top-down exploration game about finding a number of keys hidden in a dark maze. Watch out for the ghosts that haunt these caverns! A single touch will send you... 

Day 31: All the way back to the start. again. I knew today wouldn't be any different. I don't know what I was thinking. Hope? I don't know what hope is anymore....

Frustrations aside, Great job to the team! 



The Price of Freedom

By: Chris Klimowski, Chris Wheeler, and Joseph Scheidemandel

The year is 20XX. 

The Deep State has installed Hillary Clinton as POTUS for life. 

Medicare, College, and Amazon Prime 2-day shipping are now free for all Americans.

But how will they pay for it?


By god. They've slashed the Military Budget!

In this biting political commentary/top-down competitive action shooter, 2 players face off to see who's super-soldier program is the most effective in this new era of American socialism.

this Jenga-inspired game tasks players with removing equipment and armor from their shared character, to see who can complete an obstacle course brimming with killer robots with as little upgrades as possible.

Can you beat the course without a mine-detecting radar? Without dodge rolling? Without a gun?!?

This was my team's game! I had a ton of fun making the art and music. I hope you enjoy it!

BEARly Making it

By: Christi, Isabel, Tim, Ryan, Nick, and Leo

This wacky slice-of-life work simulator is a charming look into the struggles of modern office life. Bears weren't meant to work 8 hours a day in a cubical! 

Keep productivity up by drinking coffee, and making copies, but don't get too stressed out! Blow off some steam and browse the internet, but if your boss catches you... Well... let's just not think about that. More cat videos! Yay!

It would seem Bears just wanna have fun. Who knew?

I love the adorable art in this game. Great job everyone who was on this team!

SLAP DASH

By: Caleb, Victor, Mia


I LOVE THIS GAME! 

Seriously, this game is pure fun. Very similar to Warioware, SLAPDASH is a collection of fast-paced mini-games that are thrown at you one after the other. 

You'll be matching pairs of cards in a memory game, before being told to "collect the coins!" and frantically dashing around the screen, before being thrown into a game of red-light, green-light.

The production value of this game is seriously something, my only real complaint is that there are only around 5 games, but this is a game jam after all!

Seriously, great work you 3!

AWARDS:

Best Art: BEARly Making it

Best Writing: CheeseBearger

Best Sound/Music: Backseat Gamer

Most Ambitious: Destructural Engineering

-Popular Vote-
3rd Place: Underachieve-Bear
2nd Place: The Price of Freedom
1st Place: Backseat Gamer


Thanks so much to everyone who participated! Special thanks to our game jam planners this semester:

Jessica and Stephanie!

 We hope to see you again next year! Keep making great games!






Tuesday, March 26, 2019

It's almost that time of year again! Well, actually, it IS that time of year! The 2019 Spring UA Game Jam is this Friday, 5:00, in Gould-Simpson 914!


But what should you expect during the game jam? What should you bring? When and where should you show up?

This week, we took an indepth look at how a game jam works, and how to prepare for it.


A recap of what you need to know:

Friday, 5:00 PM: Arrive at the GS 9th floor atrium for socializing/team formation

Parking: If you’re driving, use the Tyndall Garage or Sixth Street Garage for parking (Tyndall will be free)

FOOD: Will be provided!

Snacks: Will be provided!

The building is locked on the weekends,  But we will be on-call, 24/7 to let you in, just join our discord to find out more!

Take a look at all the details here!



Last week, 11 of our club members went to GDC! The largest video game developer's conference in the world! They all had a great and eye-opening experience, connecting with game developers across the country, and world! Here is a photo album of their adventures. Welcome back, guys!




Thursday, March 14, 2019



That's right! it's that time of semester again. The UA 2019 Spring Game Jam is almost upon us! This semester, the game jam is scheduled for

MARCH 29 - MARCH 31

in

GOULD-SIMPSON 914


Get into a group of your friends and make a video game in 2 days!

No experience is required, all skill levels welcome! :)

Thursday, February 7, 2019

This week, we learned how to make a simple 2D video game in only an hour!


Welcome to Love2D, the easiest way to make simple games without all of the trouble of menus, GUIs, and engines bloated with too many features you'll never use!

Hey everyone, I hope you all had fun at the Love2D presentation. You can find the finished game here:

Download Monday Night's Love2D tutorial project

If you're interested in the full object-oriented Love2D experience, I recommend you check out my library of useful functions; The Color Library!
Comes equipped with:
     -Built in tutorial!
     -Fully documented with comments!
     -Revamped draw functions!
     -Object constructors! 
     -And more!!!

Download the library here!

There's never been a better time to get started with Love2D!

ANNOUNCEMENTS:

Blender Workshop this Saturday! 2-6pm, Gould-Simpson 930

Ever wanted to get learn how to make 3D models for video games? Don't know where to start?

This Saturday, I'll be hosting a workshop/tutorial teaching you how to make your own 3D models and animations in Blender - the world's most popular free 3D modeling and animation program!
All skill levels welcome!

Valentine's Day Jam! - February 16th Gould-Simpson 930

Come and create wacky, funny, lovey-dovey visual novels, interactive adventure games, and more! All skill levels welcome!

Official Love2D Game Jam! - February 15th - 18th (online)

All skill levels welcome!

Join the jam here!

Friday, January 25, 2019

This semester, the UA Game Dev is proud to partner with Tucson Game Developers Club to participate in Global Game Jam 2019!

This jam will be happening.. well Tonight!! 5 pm in Gould-Simpson 9th Floor!

Meet real game developers from around Tucson in this exciting weekend-long event! sign up today!

Sign up soon here!

We hope to see you all there!

Saturday, November 3, 2018



The Fall 2018 Game Jam has come to a close, and it's time to see what you've created. This semester's games were incredible! We had such a great variety of games, all of great quality. Everyone who participated should be proud!


Here are your winners :

1st place: Unsatisfying

2nd place: Hail Satan

3rd place: Sidearm

Best art: Hail Satan

Best Writing: Hail Satan

Best Music: Cubie and the Recorder

Most Ambitious: Convexum



Get to the Lab! -  An inventive platformer that challenges players with different control schemes (good luck on the last level, a great reward awaits!)

Convexum - Most Ambitious - Over the shoulder 3rd person shooter with jetpacks! This game was created by a team of one!

Scatter Sketch - This 3-player drawing game is hilarious! play with a group of friends.

Sidearm - #3 Popular Vote - This inventive fps game requires the player to ascend a tower by slamming their sword into tables. I recommend you play this one!

Hail Satan - #2 popular Vote Winner - Best Art - Best Writing - This atmospheric game is truly a work of art. Explore the dark woods and uncover the secret of the shrine.

Unsatisfying - #1 popular Vote Winner - This infuriating game takes you on a tour of humanities greatest annoyances.

If your game is not listed here, please contact us on our discord Here


Check out our photo album!

More Photos!


Wednesday, October 24, 2018

Yes, it's that time of year again! The 2018 Fall Game Jam is THIS WEEKEND!!

Sign up here! Sign up for the Game Jam!







Sign up here! Sign up for the Game Jam!

Here is some info about the jam:

Where!?  -  9th floor of Gould-Simpson
When!? - 5:30 pm October 26th

This is a great opportunity for any student to pick up game development skills, bolster their resume, and get experience working on a team. We welcome and encourage students of all experiences and backgrounds to participate! Whether it's through making art, composing music, programming, designing levels, writing, play-testing, or providing feedback, there's something for everyone.

You can view our itinerary here: Game Jam Survival Guide



Frequently Asked Questions

Q. How do teams get chosen

A. You will form your own teams. The opening ceremony starts at 6 pm, but we encourage you to show up at 5:30 so you can meet others and formulate a team.

Q. I'm new to programming. I don't know if i'll be able to make a game in 2 days...

A. If you're worried you won't be able to contribute, fear not! you'll be working along side experienced programmers and artists that will be more than willing to help you. Our club has members of ALL SKILL LEVELS! Whether you're a freshman CS student, or a professional developer, we encourage everyone to participate! Plus, Artists and Musicians are a hot commodity! If you can't program, a team will probably need someone (you!) who can create assets.

Q. The event lasts the whole weekend?! What am I going to eat?

A. Don't worry! FOOD WILL BE PROVIDED! Breakfast, lunch and dinner! Here's an idea of what we'll be eating

Breakfast - Bruegger's Bagels

Lunch - Jimmy John's

Dinner - Chipotle (Saturday) and Little Caesar's (Friday)

Q. Do I have to stay the whole time?

A. No, but if you are going be absent for a period, please tell your team!

Q. What should I bring?

A. Water, water, water! stay hydrated! Also, you should probably bring a jacket. It can get pretty cold up there!


We hope to see you there!

Wednesday, September 26, 2018


This week, Jade and I talked about two sub-genres of point and click games: Room Escape Games and Hidden Object games. You can check out the presentations here!

Hidden Object games - by Jade Marmorstein


We have a couple events coming up!

Our next meeting will be Monday, October 1st, in Gould-Simpson 856

Our next Game Night will be Friday, October 5th, in Gould-Simpson 856

And of course, the GAME JAM will be held on FRIDAY OCTOBER 26-28TH in Gould-Simpson 856!

Mark your calendars, we can't wait to see you there!


Tuesday, September 4, 2018

Welcome back to another year of Game Dev Club! 
We hope you had a great summer. It's time to get back into the swing of things, and first things first: an announcement!

We've Moved!

That's right! Our new weekly meeting place will now be in Gould-Simpson 856! That's one floor below our previous meeting place. 


Our first meeting will be Monday, September 10th in GS 856. We hope to see you there!

We also have our first Game Night on Friday, September 14th. Come out and play some board games with your friends for a night of stress-free fun with other game dev members and UA students!


The 2018 Fall Game Jam is currently scheduled for October 26th - 28th! Make a game with your friends and peers in 2 days!This is our premier event, with free food, drinks, and prizes for winners!

Want to stay up to date on current Game Dev events and chat with members/officers? Join our Discord here: https://discord.gg/H688ee

We hope you have a great semester!




Friday, April 20, 2018

Hey everyone! We hope you had a great time at the Spring 2018 UA Game Jam! I know I did!

This semester's theme was Sonoran Desert...







You can find the link to all the games here!

If you can't find your game in this list, send us an email at uagamedevelopers@gmail.com!

Here are your winners!
  • Best Art - Shifting Sands
  • Best Writing - DnD - Dogs in Desert

  • Popular Vote  - Our Glass

  • Most Ambitious - SagaurCraft
(no photo at this time)

  • Best Sound Design - WOOD
(no photo at this time)

You guys really brought it this year. The games made at our game jams get better every year, and this year was no exception! I think that these games we made were some of the best yet! Everyone who participated should be proud.

See all of you next year for the Fall 2018 game jam!


Announcements:

The last game night of the semester will be held on Friday, April 27th in Gould Simpson 914! Bring your friends!

Friday, March 30, 2018

How do artists decide on what their game will look like? Concept art is an amazing field which assists in creating and expanding on elements of visual design. How does x creature look? What color is it? How does it move? What shape are it's eyes? All of these questions and more fall under the umbrella of concept art.



lucky for us, we have some very talented artists who were able to help us understand the thought process of creating inspiring concept art. 



Here's just some more of the amazing art courtesy of Dani and Emily 




We are hosting a Blender Workshop on Saturday, March 31st in Gould-Simpson 914!


Just a reminder that the GAME JAM will be happening April 6th at 5:30pm in Gould-Simpson 914!




Sunday, March 25, 2018



Sign up for the Spring 2018 Game Jam here!

What's a Game Jam?


You have one weekend to form a team and build a game! Game Jams are exciting and fun opportunities for students of all experience levels to engage in game development.


When and where does the Game Jam start?


The event starts on Friday, April 6th in Gould-Simpson 914. We encourage participants to show up at 5:30 PM to socialize and form teams, and kickoff starts at 6:00!

When does the Game Jam end?

Games are due at noon on Sunday, April 8th, and the closing ceremonies begin shortly after. There, teams present their games to the judges and contestants, and we announce the winners!

Do I have to stay at the event for its duration?

Nope! Many teams choose to stay at the event, but the only parts of the Game Jam that participants absolutely have to attend are the kickoff and the closing ceremony. On the other hand, the event runs continuously for its duration, so some teams choose to stay overnight!


Will there be... food?

Yes! Meals and snacks will be provided all weekend, free of charge, to all participants.

But I don't know how to make a game!

You don't need to have prior game development experience to be a valuable team member! If you can write code, draw art, make 3D models, design levels, compose music, record sound effects, or write a story, your team can help you learn how to apply those skills to game development.


If you or your team need a crash course in basic game development, we'll also be hosting a Unity tutorial on the first night of the Game Jam, so don't worry about needing to study beforehand!

Can I form any team?

There is no restriction on team size, but we recommend sticking to no more than two people of any skillset (art, programming, music, etc.), since that makes it much harder to designate tasks.

Can I make any game?

Pretty much! We only ask that teams make new games, instead of working on existing projects, which is why the Game Jam has a mystery theme to be announced during kickoff that all teams' games should use as inspiration! Reusing individual assets from past games, such as existing art, code, or music, is fine.

This all sounds great! How do I sign up?

The link's at the top, remember? But because you've been such a good listener, I'll link it again here.

Wait! I have more questions!

You can email us with any other questions you might have, or join our Discord server to chat with us and other club members!