Friday, September 25, 2020

Our Core Jam is this weekend - Saturday, September 26 at 10am MST (Arizona time)! Sign up at the itch.io page here. Since it's a virtual jam, work on it as much as you want over the weekend, but be sure to submit it by 6PM MST (Arizona time) on Sunday. We'll be doing a games showcase at 7PM (one hour later) and vote on favorites. The winners will get Amazon gift cards provided by Manticore Games!*

Monday's meeting (9/28) will feature another guest speaker and UA alumni, Cynthia Shlezar! Cynthia graduated from the computer science program at UA in 2018 and has worked as a software engineer on the Xbox team at Microsoft for the last few years. This is a great opportunity to hear from someone in the industry who started where we are, so definitely come with questions if you have any! We are back to streaming meetings on Twitch

And just as another reminder, our next monthly game night will be next Friday, October 2nd from 6pm - 10pm MST (Arizona time). Hop into our Discord server to join us for fun party games like Among Us, Fall Guys, Jackbox, and more!

*Manticore Games is a prize provider, but not the sponsor or administrator of this UA GameDev Core Jam.

Saturday, September 19, 2020

Core Demo 9/21 + Game Jam and more!

Next Monday's meeting (9/21 at 5:30 pm) will feature Manticore Games giving a talk about their Core platform! It's similar to Roblox and Dreams in that it's a platform for making and playing games that provides a lot of built-in assets, and it's great for beginners. 

PLEASE NOTE: This meeting will most likely NOT be streamed on Twitch due to Manticore Games' preferences; please join us at this Google Meet link at the start of the meeting.

We will also be hosting a Core Jam that weekend to tie in with this talk! It will take place on Saturday, September 26 from 10am to 6pm MST (Arizona time). The itch.io signup link will be sent out in a few days. In the meantime, Core is also hosting a jam with Global Game Jam, so you're welcome to submit your games to that as well. 

Also, a reminder to sign up on RippleMatch if you haven't already - it's a job platform that matches students with jobs and internships they're qualified for, and a club partnership comes with added benefits like more matches, increased visibility to recruiters, and exclusive virtual events. We might even get some funding out of it :)

Finally, our next monthly game night will be on Friday, October 2nd from 6pm - 10pm MST (Arizona time). Hop into our Discord server to join us for fun party games like Among Us, Fall Guys, Jackbox, and more!


Saturday, September 12, 2020

 Welcome back to the fall 2020 semester!

We hope you had a good socially distanced summer :) All our club meetings and events will be fully virtual this semester - our first meeting is next Monday, September 14 at 5:30 PM MST (Arizona time).

Due to the online nature of our meetings, all talks will be livestreamed on Twitch at:

https://www.twitch.tv/uagamedev

We have quite a few new and returning guest speakers lined up, but if you are interested in giving any sort of game development related talk, please don't hesitate to sign up at the Google form below. 

https://forms.gle/sZTx9JLEtHacB9BS9

If you have any questions regarding club activities or meeting/talk format, please contact us on the UA Game Dev Discord or at gamedev@cs.arizona.edu

We hope to see you on Monday!

Saturday, April 25, 2020


And that's a wrap!

Thanks to everyone who participated in our spring semester game jam this year. We hope everyone had fun and learned something new about game development. Seeing as this was our first time doing a fully online game jam, we understandably had some technical difficulties, but overall, it went pretty well!

Some quick stats! This was our biggest game jam so far, with 64 participants and 18 games submitted in total on itch.io. For the voting - we received 361 ratings for the games, with an average of 20.1 ratings per game, and a median of 21 ratings per game, so a pretty even distribution.

If you'd like to check out the games that were submitted and their ratings yourself, check out the itch.io page for the game here: https://itch.io/jam/ua-game-dev-spring-2020-game-jam/entries

The theme for the game jam was "You Are the Bad Guy", and we had some pretty great submissions based around that theme. Check 'em out! We've provided a summary of all the submissions below.


Rats and Goats



A tricky puzzle game where you have to use logic to deduce which characters to eliminate. Like many game jam games, this one is short but sweet, though it's a very finely crafted and tight puzzle game at that.


DungeonQuest



Text-based adventure inspired by the classic dungeon crawler and RPG games of old. This game was written in Python, so it requires the user has that installed. The writing on this game is a very high point - it won 2nd place overall in the Best Writing category!


Worst Space Guy



A shoot-em-up/bullet hell game in which you must destroy planets while dodging bullets in your space ship. This is a pretty fully-featured game for a game jam, with 2 different modes for gameplay and multiple levels to play through.


Germ Adventure



A simple 3D adventure. You play as a germ which must avoid the lysol sprays and collect fruit around the level to spread the germ. A very fitting theme for the game given the current state of the world!


The Mighty Tree Bear



Top-down adventure game with great writing and a charming yet lo-fi visual style. This game was made with the beginner-friendly Bitsy engine, which just goes to show how easy it is to make an interesting game even with minimal programming experience! It also won 4th place for Best Writing.


Creatures of the Night: The Game



A visual novel in which you play as a vampire who hunts other creatures. The game features two contracts in which you can fight the targets alone or with your chupacabra and jiangshi teammates. The game's visuals are incomplete, but it does showcase some of the cool things that are possible within the Ren'Py engine.


DogWalker



A prototype for what is likely to be a 2.5D puzzle platformer. This game is currently incomplete, but features some great 3D background visuals and an interesting control scheme that puts you in control of two characters with two different ways of moving. A very ambitious project in my opinion!


Bunny Stealer Pro



This game was a crowd favorite. In it, your sole purpose is to steal bunnies from around the map and sell them for upgrades. You can purchase upgrades to more effectively sneak around and neutralize the guard dogs. I thought that this game was hilarious in its premise despite not really having any writing. This game won 2nd place in the Overall vote, 5th place for Best Audio, and 5th place for Most Ambitious.


The Master of Puzzles



Masters of game dev Joseph and Chris return yet again to create a thoughtful and visually impressive puzzle game experience! This is a classic escape room style game where you have to search every corner of the rooms and solve tricky puzzles in order to escape. This game won 1st place in the Overall vote, as well as 2nd place for Best Visuals, 3rd place for Best Writing, and 4th place for Most Ambitious. Well done!


Player Too



A first-person shooter with full AI for your allies and enemies, and the ability to swap between your allies. The game features multiple different weapons, a number of buildings to climb up, and the challenging goal to defeat all of the enemies in the level. I though that this game was rather ambitious as well!


Murder Little People



A simplified god game with a playground of tools and stick figure people to mess around with. Made by a complete newcomer to game development, this game was a pleasant (and perhaps horrifying) surprise! The audience was impressed with the hilarious audio of this game, and voted it to 1st place in Best Audio.


Scaling Out



Part top-down stealth game, part anti tower defense game, this game was quite ambitious in its two diverse modes of gameplay. In fact, this game won 1st place in the Most Ambitious category! It also took 2nd place for Best Audio, and 4th place in the Overall voting category and the vote for Best Visuals.


Brevery



A sidescrolling 2D adventure platforming game! Though these games are common to see in game jams, I was impressed by the spritework and background art, and the simple but effective checkpoint system. This game won 3rd place for Best Audio, and 5th place for Best Visuals. Great job!


Prisoner #3774



This game was my personal favorite. Featuring a distinctive PS1-era art style, a vast level in size, and fun stealth gameplay, this game was a highlight for our spring game jam. Prisoner #3774 won 3rd place in 3 categories: Overall vote, Best Visuals, and Most Ambitious.


Doctor Faye Tality's Wonderhouse of Great Traps and Also Murder



A mouthful of a title, an eyeful of gorgeous character art, and an earful of hilarious writing! This short visual novel features a number of unique endings and was another one of my favorite games at this jam. Doctor Faye Tality's Wonderhouse of Great Traps and Also Murder won 1st place for Best Writing, and also 1st place for Best Visuals.


The Lonely Iceburg



Don't let the desolate title screen and serene piano music fool you. Made by former club members, this game was an unexpected and funny subversion of our expectations. Also won 4th place for Best Audio!


Jerk Trial

Another game by a former club member, this online multiplayer game puts its player in charge of defending and prosecuting a player who has been accused of something horrible. Similar to deduction games like mafia or Town of Salem, this game was another pleasant surprise, and won 2nd place for Most Ambitious.


Kunst Und Liebe



A cute dating sim that puts you in the shoes of a brand new art student in Germany, 1907. You might see where this is going. Though it lacks character art and most of the story paths are incomplete, the writing of this game was a definite highlight - it won 5th place for Best Writing.



And that's all the games! Thanks to everyone who participated in the game jam and voted on the games. I had a great time hosting it, and I hope everyone had fun making and playing games. Have a great rest of your semester!

Friday, April 10, 2020

Hey everyone!

Tired of sitting around at home all day due to the COVID-19 pandemic? Well, since we're all cooped up inside for the time being, we're excited to announce that our our Spring 2020 game jam is still happening! Now as a fully online event, the jam will be hosted via itch.io, and it starts in just a week from now! We also have some very exciting news for this jam - this time, we're going to have prizes. All experience levels are welcome, and we will host team building on our Discord server so you don't have to develop a game all by yourself. If that sounds interesting to you, scroll down for more details!



Game Jam?

That's right! We're once again hosting our usual Spring semester game jam, this time as a fully online event. In case you didn't know, UA Game Dev Club's game jams are weekend-long events, where participants are given a theme, and have to develop a video game from scratch based around that theme. Game jams are a great opportunity to learn about game development and all the skills relating to it, and there's a good chance you'll have some fun doing so along the way!


Logitstics

Seeing as this jam is online this time around, the logistics might be a little confusing. Hopefully we can clear some things up for you here!

The jam will run from 5:30 PM on April 17th to 3:00 PM on April 19th. The opening ceremony will be hosted on our Discord server at the starting time of 5:30 PM, where we will announce the theme for the game jam. We will also host team building on our Discord so you don't have to work alone.

Submissions will be made on the itch.io jam page: itch.io/jam/ua-game-dev-spring-2020-game-jam. Submissions will be due at 3:00 PM on April 19th. If you have any trouble submitting your game or setting up your page, make sure to contact any of the Game Dev Club officers on our Discord server and we'll help you out.

After the games have been submitted at 3:00 PM on April 19th, we'll be hosting the closing ceremony (also via Discord) where we will show off the games that were made and open up voting. Voting will be done on itch.io - you can visit each game's page and vote on it based on several criteria. After results are in, we will go over the winners for each category and their prizes!

To summarize:
April 17th - 5:30 PM: Opening ceremony and theme announcement
April 19th - 3:00 PM: Submissions are due; closing ceremony and voting


Prizes!

We've partnered with GDG Tucson for this game jam, and that means we have over $1200 in prizes to give out to the teams who make the best games! The categories and prizes are detailed below, we have some good ones!

Overall Vote
First Place:
4 x Google Stadia Premiere Edition
4 x $50 Steam Gift Card

Second Place:
4 x $50 Steam Gift Card

Third Place:
4 x Google Home Mini

By Criteria
Best Visuals:
4 x $10 Steam Gift Card

Best Writing:
4 x $10 Steam Gift Card

Best Audio:
4 x $10 Steam Gift Card

Most Ambitious:
4 x $10 Steam Gift Card

Each of these prize categories will be voted on through itch.io, so be sure to vote during the closing ceremony!


Contact Us

Wow, that was a lot! If you have any questions, please feel free to contact us via gamedev@cs.arizona.edu, or as always, join our Discord server for the latest information.

Sunday, March 15, 2020



Hello everyone,

In light of the recent measures the University is taking to prevent spread of the COVID-19 virus, the Computer Science department has cancelled all in-person club meetings and events and will not be making room space available until further notice.

So to adapt to this, here is what is going to happen with the club:

Meetings:
Our meeting this Monday, March 16th is cancelled due to the extended spring break. Our next meeting will be the following Monday, March 23rd and club officer Jordan will be giving a talk on player customization in games. We are going to try something different with this meeting and use Discord's Go Live screen-sharing feature to stream the talk remotely rather than having an in-person meeting. It will be at our normal time, 5:30 pm. This does require you to join our discord server if you haven't already, which you can join via this link. More details to come on how to join the meeting remotely. If all goes well, then our meetings will continue remotely in this fashion until further notice from the university and the CS Department.

Game Jam:
Our spring game jam will still be happening on the weekend of April 17th - 19th, so put it in your calendars if you haven't done so already! Unless the university determines after reassessing the situation on April 6th that it will be okay to have in-person events again, we will be hosting this jam fully online. All jam participants will participate remotely through itch.io. We will send out an update if the situation changes. If you plan to participate in the jam, please sign up on the itch.io page! More details to come as we get closer to the event.

All other auxiliary events (such as game nights and workshops) are cancelled for the time being.

Thank you everybody for your patience and support as we adapt to these unprecedented circumstances. Stay safe and healthy, and enjoy the rest of your extended spring break :)

Wednesday, February 12, 2020


Hey everyone! In keeping with our (mostly) yearly tradition, we will once again be hosting our Valentine's visual novel Mini-Jam this weekend.

Running from 10 AM to 4 PM this Saturday, February 15th (the day after Valentine's day), we are hosting a short, casual jam focused on creating visual novels and dating sims using the Ren'Py Visual Novel Engine. Of course there is no requirement to use Ren'Py for your gameor to even make a visual novel for that matter. But if any of this sounds interesting to you, feel free to show up any time this Saturday in Gould-Simpson Room 930! No sign up required! And in case you aren't able to make it in person, all submissions can be emailed to gamedev@cs.arizona.edu.

If you have minimal programming experience, prefer the art and writing side of game development, or simply lack the hours in your schedule to dedicate to a full weekend-long game jam, the Valentine's Mini-Jam is the perfect time to knock out a fun narrative experience in just a few hours.

Jam attendees: In case the building is locked, make sure to join our Discord server and drop a message in the #help-im-locked-out channel.






What are visual novels?

Visual novels are interactive, narrative-focused games, typically illustrated with an Anime/Manga art style. There are lots of kinds of visual novels, though the most popular subgenres tend to be Role-Playing Games and Dating Sims. Some notable examples of visual novels include Doki Doki Literature Club, VA-11 HALL-AHatoful Boyfriend, the Ace Attorney series, and Monster Prom.

What's a Ren'Py???

Simply put, Ren'Py is a very easy to use game engine made for the express purpose of developing visual novels. It's based on the Python programming language, so it's very easy to pick up for programming newbies and veterans alike. Learn more about Ren'Py here: renpy.org.

If you missed Jade and Amanada's presentation on Monday regarding visual novels and the Ren'Py engine, you can view their slides here!

And if you have any questions about this game jam or other club activities, drop us a line at gamedev@cs.arizona.edu, or message us on our Discord.

Sunday, January 26, 2020

Welcome back to the Spring semester!

We hope you had a great winter break! Our meetings for the Spring semester resume tomorrow - Monday, January 27, at 5:30 PM at our usual meeting place, Gould-Simpson 856.

Our first meeting this semester will just be a casual welcome back, where members will have the opportunity to show off any projects they worked on over the winter break. We will also be discussing the upcoming Global Game Jam. Hope to see you there!

"What's that? Global Game Jam?"
That's right! Global Game Jam 2020 is upon us! Run in partnership with Tucson Game Developers, we will once again be hosting the Tucson location for Global Game Jam this coming weekend! The jam will run from approximately 5:00 pm on Friday, January 31st, to 4:30 pm on Sunday, February 2nd. An itinerary for the game jam is included below!

Global Game Jam is a great opportunity to warm up for the coming semester and to hone your game development skills. If you are interested in joining in on some game development fun, please sign up here: https://globalgamejam.org/2020/jam-sites/global-game-jam-tucson-2020, and arrive before 6:00 pm this Friday on the 9th floor of Gould-Simpson.

We will also be hosting our own Spring game jam and other events later in the semester, more details on this and more to come!

If you have any questions regarding the jam or other club activities, please contact us on the UA Game Dev Discord server, or email us at gamedev@cs.arizona.edu.


Global Game Jam 2020 Itinerary:

Friday
5:00 pm - Arrive early for team formation
6:00 pm - Opening ceremony and theme reveal
~ 6:30 pm - Dinner provided (pizza)

Saturday
~ 8:00 am - Breakfast provided (muffins & fruit)
~ 12:00 pm - Lunch provided
7:00 pm - Jimmy John's + ice cream run

Sunday
~ 8:00 am - Breakfast provided
2:00 pm - Deadline to submit games
~ 2:00 pm - Eegee's provided
3:00 pm - Game demos and closing ceremony, will last until approximately 4:30 pm.

Wednesday, September 25, 2019



Mark your calendars! It's time for the UA Fall Game Jam!

This year, we'll be partnering with the Tucson Game Developers Club for Ludum Dare 45, the world-famous global game jam event!

The jam will begin Friday, October 4th, 5:30 pm in Gould-Simpson 906

The jam will end at 12:00 pm on October 6th


THERE WILL BE FREE FOOD!
Sign up for the jam here!

https://itch.io/jam/ua-gamedev-fall-2019
----------------------------

"But what is a Game Jam??"

A game jam is an event where participants form teams with the goal of developing a video game in just 2 days!

"Woah! that sounds cool, but really hard!"

Don't worry! We welcome students of all skill levels, so even if you have zero experience, you'll fit right in.

"Cool! But... I don't know how to code!"

Game development isn't just about programming! Even if you don't have a lot of coding experience, you can still help your team with art, music, writing, design, etc!

"Awesome! I'm totally coming, and bringing all my friends!"

That's the spirit!

-------------------------------------------------

We hope to see you FRIDAY OCTOBER 4TH at 5:30 PM IN GOULD-SIMPSON 906!

Monday, August 26, 2019

Hey everyone! The UA GameDev Club wants to to wish you a warm welcome back to another exciting fall semester! We hope you had a great summer break, full of programming, pixelart-ing, writing, 3D-modeling, level designing, quick-time event planning, etc.!


Our first meeting will be on September 9th, in room 856 of the Gould-Simpson Building

If you're a new student, we welcome you to check out the club. The first meeting will be a showcase of what our club members worked on this summer, as well as announcements for exciting future gamedev events!

Use this time to meet our club members, make friends, and foster connections!


We hope to see you soon! :)

Wednesday, April 10, 2019



We made it! 

Last weekend, We hosted our biannual UA Game Jam. Around 50 students came together to produce 11 games! If you were apart of this crazy event, congratulations! You're officially a game developer.

Not many can say they've created a video game, and in 2 days no less! We had so many great games produced this semester, let's take a look at each of the submissions!


The theme of this jam was: Bear Minimum.




Ball N' Chain

By: Jason, David, and Ben
This creative puzzle platformer puts you in the boots of a curse pirate ghost, forever bound to the cannon ball that dragged him to his watery grave. 

But this symbol of his demise has now become your greatest tool in escaping your new prison: ...a Pirate Museum?

Ball N' Chain tasks players with navigating a 3D environment by throwing around a cannon ball attached to their leg. Players must use the momentum of the cannonball to catapult themselves through windows, over ledges, and onto ships!

A great game from a talented team. Good job to everyone who worked on this!



CheeseBearger

By: Jonah Venglarick, Paul Rogers, Peter Bedrick, and Jade Marmorstein

This text-based game is a tribute to ASCII RPGs from the days of gaming's past. CheeseBearger sets players on a quest to find the mighty... the elusive... the medium rare.... Cheeseburger?

There's a lot of depth to this game, with a leveling system, map, and NPCs, giving the player the ability to tell their own story. 

Did I mention this game was made entirely in Python? Great job everyone!


Backseat Gamer

By: Riley Driscoll, Emily Jonatan, Eric Wise, Alex Denby, and Kiana Kremer

It's a cool summer night. Your best friend, John, is relaxing on the sofa with some good-old-fashioned video game action. And by "Relaxing" I mean,
"is currently on the verge of punching a hole in the wall over his own ineptitude at all things digital and interactive." 

Are you going to just sit there and watch him lose... again and again and again? 

Can you help lead John to victory without ever picking up a controller?
Can you truly become...
The Backseat Gamer?

This amazing entry throws the player into a difficult balancing act; give your friend too much help, and he will become frustrated, but give too little help, and he will get even MORE frustrated!

As someone who has been in MANY situations like this, I found this game to hit a little too close to home.

Truly excellent work from everyone on the team, especially the artists!



Minimum Rage

By: Logan Benner, Ben Bergen, William Rockwell, Macgregor Montavon, and Ranjan Uprety

Look, who doesn't love Pizza? Well, I love eating pizza. Delivering it is a different story.

Minimum rage is an arcade-y action game that has players dodging a variety obstacles down a straight road, shooting pizzas at hungry houses as they go. How many pizzas can you deliver? My record is 598129087098572346509786.

Great job to everyone who worked on this! I love the character art! :)





Underachieve-Bear

By: Nick Kalkanian, Matt Comstock, and Lauryn James

Underachieve-Bear is a cute engineering game about constructing simple contraptions to transport a falling honey-hive to a (very lazy) bear. don't let the honey hit the ground, lest it break open and release the fury of 1000 angry bees! LOOK OUT THEY'RE GOING TO STING YOU AHH

What's that? They've removed the bees? Oh thank god.

I really enjoyed this entry. It's a nice change of pace from the run-of-the-mill "game jam puzzle game". 

Great work everyone!


Yngvar The Mad Bear God

By: Cameron Larson

Yngvar (pronounced Yngvar) is a top-down shooter where quick reflexes are key. You play as a small ninja who can throw shurikens, and teleport a short distance- wait, what's that? Oh crap!









*teleports 10 lines down the page* 

Phew, that was close! Sorry, just had to get out of the way of Yngvar! The Mad Bear God! overcome this challenging boss to win the game!

A very impressive game, especially considering it was programmed by one person! Great work, Cameron! :)



Spookem

By: Amir, Ethan, and Moises


Day 30: I'm still stuck on the second key. Maybe today will be different...

Spookem is an Extremely hard top-down exploration game about finding a number of keys hidden in a dark maze. Watch out for the ghosts that haunt these caverns! A single touch will send you... 

Day 31: All the way back to the start. again. I knew today wouldn't be any different. I don't know what I was thinking. Hope? I don't know what hope is anymore....

Frustrations aside, Great job to the team! 



The Price of Freedom

By: Chris Klimowski, Chris Wheeler, and Joseph Scheidemandel

The year is 20XX. 

The Deep State has installed Hillary Clinton as POTUS for life. 

Medicare, College, and Amazon Prime 2-day shipping are now free for all Americans.

But how will they pay for it?


By god. They've slashed the Military Budget!

In this biting political commentary/top-down competitive action shooter, 2 players face off to see who's super-soldier program is the most effective in this new era of American socialism.

this Jenga-inspired game tasks players with removing equipment and armor from their shared character, to see who can complete an obstacle course brimming with killer robots with as little upgrades as possible.

Can you beat the course without a mine-detecting radar? Without dodge rolling? Without a gun?!?

This was my team's game! I had a ton of fun making the art and music. I hope you enjoy it!

BEARly Making it

By: Christi, Isabel, Tim, Ryan, Nick, and Leo

This wacky slice-of-life work simulator is a charming look into the struggles of modern office life. Bears weren't meant to work 8 hours a day in a cubical! 

Keep productivity up by drinking coffee, and making copies, but don't get too stressed out! Blow off some steam and browse the internet, but if your boss catches you... Well... let's just not think about that. More cat videos! Yay!

It would seem Bears just wanna have fun. Who knew?

I love the adorable art in this game. Great job everyone who was on this team!

SLAP DASH

By: Caleb, Victor, Mia


I LOVE THIS GAME! 

Seriously, this game is pure fun. Very similar to Warioware, SLAPDASH is a collection of fast-paced mini-games that are thrown at you one after the other. 

You'll be matching pairs of cards in a memory game, before being told to "collect the coins!" and frantically dashing around the screen, before being thrown into a game of red-light, green-light.

The production value of this game is seriously something, my only real complaint is that there are only around 5 games, but this is a game jam after all!

Seriously, great work you 3!

AWARDS:

Best Art: BEARly Making it

Best Writing: CheeseBearger

Best Sound/Music: Backseat Gamer

Most Ambitious: Destructural Engineering

-Popular Vote-
3rd Place: Underachieve-Bear
2nd Place: The Price of Freedom
1st Place: Backseat Gamer


Thanks so much to everyone who participated! Special thanks to our game jam planners this semester:

Jessica and Stephanie!

 We hope to see you again next year! Keep making great games!






Tuesday, March 26, 2019

It's almost that time of year again! Well, actually, it IS that time of year! The 2019 Spring UA Game Jam is this Friday, 5:00, in Gould-Simpson 914!


But what should you expect during the game jam? What should you bring? When and where should you show up?

This week, we took an indepth look at how a game jam works, and how to prepare for it.


A recap of what you need to know:

Friday, 5:00 PM: Arrive at the GS 9th floor atrium for socializing/team formation

Parking: If you’re driving, use the Tyndall Garage or Sixth Street Garage for parking (Tyndall will be free)

FOOD: Will be provided!

Snacks: Will be provided!

The building is locked on the weekends,  But we will be on-call, 24/7 to let you in, just join our discord to find out more!

Take a look at all the details here!



Last week, 11 of our club members went to GDC! The largest video game developer's conference in the world! They all had a great and eye-opening experience, connecting with game developers across the country, and world! Here is a photo album of their adventures. Welcome back, guys!