Showing posts with label finished projects. Show all posts
Showing posts with label finished projects. Show all posts

Saturday, December 14, 2013


This game came out of our recent 48-hour game jam. It was made by Team Asiana, which included Youhao Wei, Zuoming Shi, Duy Huynh, and Ky Tran. They made the game using GameMaker, and it was interesting that they decided to figure out how to give the game an isometric perspective.

The premise of this game is to control an army of artificially created monsters. The game allows you to select from several different monster parts, and putting them together gives you units with different stats. It's mostly functional aside from the fact that you don't have any enemies to attack (they were removed during the last few minutes before the deadline due to some glitches that couldn't be solved). Despite those problems, this game was perhaps the most well presented, since it featured a menu screen, music, and lots of great artwork.

Click here to play the game.
Click here to download the source files.

Friday, December 13, 2013


This game was made during our recent 48-hour game jam by Team Awesome, which was composed of Hunter Haynes, Rachel Brindle, and Sean Stephens. They started out with a very ambitious game idea: they wanted to make some kind of real-time strategy game with online multiplayer, and the central mechanic was built around allowing players to hack into parts of the game. It was about halfway through the weekend, they realized that their idea was impossible.

When Team Awesome decided to abandon their original game idea, they took an old particle-based system that Sean had worked on sometime ago and turned it into a game about zombies. The premise is that the player controls the waves of zombies (in green) and tries to use them to kill the humans (in blue). They loosely tied it to the game jam's theme ("Artificial") under the idea that zombies are artificial life.

People seemed to generally really like this game, and it was voted second place out of all of the games from the event.

Click here to play the game.
Click here to download the source code.

Thursday, December 12, 2013


This was the winning game from our recent 48-hour game jam, and it was made by the Red Team, which included Cindy Trieu, Sean Grogg, Livio De La Cruz, and a little help from Joshua Djakaria. During that weekend, this team was pretty inspired by the Studio Ghibli films that they had watched recently, and they were even listening to the films' soundtracks while working on this game.

The main mechanic of this game is the ability to grow vines by clicking and dragging on them. Both the character and vine animations received a lot of praise, even though the rest of the game was relatively unpolished and had many glitches.

The funny thing about this game is that it's almost completely contradictory to the game jam's theme, which was "Artificial". If it wasn't for the one robot in the game (which was literally added in the last 20 minutes of the game jam), then the game technically wouldn't have qualified.

Click here to play the game.
Click here to download the source code.

Monday, March 11, 2013


This was the winning game during the Spring 2013 Game Jam. I was made by Team Ctrl+F+U, which included Patrick Wilkening and William Wilson.

This game took the theme of "evolution" and twisted it into the idea of mutation. The premise of the game is that you are fighting viruses that are trying to mutate your DNA, and you defend yourself by shooting particles at the incoming viruses. It's part rhythm game in that shooting a particle also places a note, and the control scheme is reminiscent to a musical keyboard.

The game was programmed using XNA, and even though Will had to leave after the first night, they were still able to finish the game several hours early before the game jam ended.

Click here to download the game (Windows only).

The file includes an executable as well as a folder that contains some assets that the game needs to run properly.

Sunday, March 10, 2013


This card-game videogame was made for the Spring 2013 Game Jam by the Spinning Ducks Team, which included Tyler Wallace, Youhao Wei, and Dilan Jenkins.

In this game you make monsters of various levels fight each other in an attempt to bring your opponent's health points down. The game was made using GameMaker.

Click here to download the game (Windows only).

The above link includes a file that will install the game to your computer.

Sunday, September 2, 2012

Pogo Octo is a surreal action shooter about "two unlikely vigilante octopuses." The game's action is contrasted with relaxing music in order to create a hypnotic experience.

This game was made over the course of a year by Scott Wilson, and it features music by Tyler Griffin (also known as Okat). Scott made the game using GameSalad.

Pogo Octo was recently released on Apple's AppStore for $0.99.

Most members don't know much about Scott, since he's mostly been following the club from the background. But stay tuned for future meetings, because Scott plans to give a talk or two about the things he learned while making this game!

Wednesday, May 9, 2012


Gladius is a fast-paced, bullet-hell, shoot-'em-up game created by Zuoming Shi and Joshua Miller for the final project of the game design class ISTA 251.

The game started out as a simple one-week prototype for the first project of the class, but this version has much more polish, additional levels, and more enemy types.

Click here to download the executable for Windows.
Click here to download the original GameMaker files.

Tuesday, February 14, 2012


Project Nightlight is single-player shooter where you use light as ammo. The more bullets you shoot, the less light you have to see where enemies are.

This game was made by Livio De La Cruz and Carlos Gallego for the game design class ISTA 251.

Click here to download the executable for Mac.

Click here to download the original GameMaker files. You will need the full version of GameMaker to run it, but you can access the program for free from the McClelland Park 102 Computer Lab (make sure you use the Mac side of the computers, not Windows).

Wednesday, January 11, 2012


Aeon is a tile-based platformer designed around user-created levels. The project was started by Livio De La Cruz as an attempt to build a game for the web community interguild.org, but the project suffered from a never-ending development cycle and a ridiculously huge scope.

Click here to play Aeon.
Click here to view the source code on Github.

Friday, April 29, 2011


Orange U. Blue is a two-player arena shooter. Players try to shoot giant bullets at each other, but the catch is that the arena has wraparound walls, meaning each bullet stays in play until it hits something.

This game was made by Livio De La Cruz, Tyler Cox, and Westin Smith for a three-week game development challenge held by the club in April 2011. The name is a horrible pun on the term "Orange v. Blue", and it was decided upon literally minutes before the deadline. In fact, the vast majority of this game was made in the final two days of the contest.

Click here to download an executable of the game for Windows.
Click here to view the source code on Github.

Thursday, April 28, 2011



Factions is a multiplayer arena fighting game, built by Tim Brown and Jan Smrcina. They programmed the game in Java while using the Slick2D game/graphics library and the KryoNet networking library. Below is the full description of their game as described by the game's ReadMe file:
Factions is a new type of networked RPG. The player assumes the role of a character with one of four possible classes: Fighter, Archer, Wizard, Monk. Each of these classes has unique and powerful abilities that will help them and their team win in the arena. Factions' gameplay centers around the idea of a "skill-shot" which requires the player to land nearly all spells directly on allies or enemies for them to take effect. 
Factions is best played with friends and over a LAN. Ideally, the game is a 4 vs. 4 brawl but can still be enjoyed in 2 vs. 2 and 3 vs. 3.
Click here to download the game. It includes files for running on Windows, Mac, Linux, and Solaris.

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