Showing posts with label announcement. Show all posts
Showing posts with label announcement. Show all posts

Sunday, January 26, 2020

Welcome back to the Spring semester!

We hope you had a great winter break! Our meetings for the Spring semester resume tomorrow - Monday, January 27, at 5:30 PM at our usual meeting place, Gould-Simpson 856.

Our first meeting this semester will just be a casual welcome back, where members will have the opportunity to show off any projects they worked on over the winter break. We will also be discussing the upcoming Global Game Jam. Hope to see you there!

"What's that? Global Game Jam?"
That's right! Global Game Jam 2020 is upon us! Run in partnership with Tucson Game Developers, we will once again be hosting the Tucson location for Global Game Jam this coming weekend! The jam will run from approximately 5:00 pm on Friday, January 31st, to 4:30 pm on Sunday, February 2nd. An itinerary for the game jam is included below!

Global Game Jam is a great opportunity to warm up for the coming semester and to hone your game development skills. If you are interested in joining in on some game development fun, please sign up here: https://globalgamejam.org/2020/jam-sites/global-game-jam-tucson-2020, and arrive before 6:00 pm this Friday on the 9th floor of Gould-Simpson.

We will also be hosting our own Spring game jam and other events later in the semester, more details on this and more to come!

If you have any questions regarding the jam or other club activities, please contact us on the UA Game Dev Discord server, or email us at gamedev@cs.arizona.edu.


Global Game Jam 2020 Itinerary:

Friday
5:00 pm - Arrive early for team formation
6:00 pm - Opening ceremony and theme reveal
~ 6:30 pm - Dinner provided (pizza)

Saturday
~ 8:00 am - Breakfast provided (muffins & fruit)
~ 12:00 pm - Lunch provided
7:00 pm - Jimmy John's + ice cream run

Sunday
~ 8:00 am - Breakfast provided
2:00 pm - Deadline to submit games
~ 2:00 pm - Eegee's provided
3:00 pm - Game demos and closing ceremony, will last until approximately 4:30 pm.

Friday, April 10, 2015



Hi all, this week GameDev had two talks about the game Threes and almost 10 design tools you can use in 30 minutes. Along with that, there is talk about an end of the semester event, so stay tuned!

Announcements:

  • Mark from Kihon games will be speaking next Monday 
  • Potential Laser tag or sports/esports tournament/fun-time by the end of the smester 
  • Officer elections for the 2015-2016 are coming up soon. If you'd like to be an officer sign up here by Friday, April 17th. 

Cool-stuff:

  • Twinyjam
  • Make a text based game. 
  • It's over now, but look at all the cool creations 


Threes: the Mobile Masterpiece

by Jeremy

Threes is what you might call an adorable game. The goal of the game is simple, make the numbers bigger, and to do that all that is required is swiping in any direction. As you progress farther in the game you are given the ultimate reward: more and more cuteness. Graphic designers made this game, and that makes sense, because the game is mechanically simple, but the visuals kick in to make the player feel rewarded in a relaxing sort of way. This helps counteract the maddeningly addictive number mechancis of the game.

Threes emphasizes the importance of paying attention to the small details. When you swipe it's fluid and the feedback and transitions/animations are immediate and smooth. Due to the natural progression of numbers, advancing in the game explains itself. If you want to see the development process of the game it's been published online.



Ten Game Design Tools That You Can Use in 30 Minutes

by Zuoming

This is an unapollegitically, "click-baity" title that you would see on LifeHacker, but lets roll with it. Below is Rory's summary of each Game Design Tool. Though it's very note esque (since it's his meeting notes), I think it fits the list layout. Thanks Rory!

1) Initiative

When you enter a new game, you want to learn something, but it's a taxing experience. Would you play a new game everyday? No. It's exhausting. Learning can be daunting. A player comes in with some level of initiative with a willingness to learn how to play your game.

As the player learns to play the game, they will lose initiative until they do something cool that engages them. Eventually, they may just give up on playing the game.

Can your game get the player past their sinking initiative?

The beginning initiative is dependant on context and various factors.
  • Assigned in a class 
  • Friends play the game 
  • Cultural phenomenon 

2) Mechanics

No debate on what mechanics are. We'll go with base definition.
"Construct of rules that allow you to interact with the game."-Wikipedia. 

Different mechanics give different mileages. Trivial when said aloud. "How in the space of possible mechanics can I find the most mileage?"

3) Tutorial

Tuorials hurt initiative unless its hidden within the game. Or you can "bite the nail" and put it all in the beginning of the game, and make it short. 

4) Affordance

Affordance is used in various design disciplines. "How can you use things that already exist in real life to make your design better?" An example given in the archetypical book on design the Design of Everyday Things: doors designed to know whether or not a door should be pushed or pulled.


Example of Affordance

Extra Credits example: low resolution game with cash register, green rectangle, and grey circle? That low-resolution stuff is obviously money! Affordances make it easier to add more things to your game.

Example: a button that will increase upwards velocity with downward acceleration. That's jumping. Constant upwards velocity? Elevator? Think of good affordances to make things intuitive. Eventually, though, things will get too complicated, so you'll have to just teach it in.

Another example that Zuoming loves: Braid affordances Mario (affordances is now a verb, deal with it). Real-life is not a necessary source of affordance. Gets into the concepts of genres (not on the list).

5) Conveyance

Choose how to limit the players to do what you expect them to do. The beginning of Mario is a good example. The game conveys to the player that the player must go right. Conveyance can reduce the need for tutorials.

6) Inherent Challenge

Made the terminology up, don't look it up online. Something that already exists that adds interesting properties to the game (related to affordance). Example: local multiplayer. It's hard to break local multiplayer into something not fun. Deck building (aka probability).

Question: definition of inherent challenge? Free packages of affordance.

Another example: gravity.

7) Elegance

Extra Credits talks about depth-vs-complexity. Zuoming thinks of it in terms of amount of initiative/intuitiveness required vs variety of the game. Elegance is important beyond beauty, good for design, because when there are few rules you can really play around with them and really make it adaptable and change it.

Jumping mechanic is intuitive, but orbits are complicated.
-------------------------------------------------------------------------
Don't worry, you're not crazy. There are only 7 tools so far.

Monday, March 23, 2015


Hey everyone, just a few more days until our 2015 spring semester Game Jam! If you haven't already RSVP'd then you can sign up right here.

As for other announcments...

  • Our next Game Night is Firday, April 3rd.
  • Officer elections for the next academic year will be held soon. Look for an email.

Tonight we had two well-known members give talks. 

The first was an HTML5 talk by Rory. Some of the main points to walk away from his cherry blossom filled talk are:
  • HTML5 is accessible everywhere.
  • It's a great for prototyping; enabling you to dive straight into 2d development.
  • Rory enjoys writing in Vim.
  • Crafty - a JS game engine. Their site has some nifty code to get started with.
  • JSFiddle - a browser IDE for javascript.
  • Check out construct and impress (javascript frameworks) as well.
Rory helped walk us through all of this by making a brand new game involving a player controlled turquoise rectangle colliding with a big fat square, and all in just a few minutes! 



Our second speaker was Greyson giving a talk on his platform of expertise, Roblox. If you don't know what Roblox is then head on over to the Roblox site and check it out, To summarize briefly, it's an online platform to develop and sell/share games as well as play them (with 5 million people) in a very cubeoid setting.

The platform's functionality comes from the scripting language Lua. If you haven't heard of it before that's alright, but if you've ever even touched World of Warcraft, you'll have probably been in contact with it through the game's extensive, community-made UI addon library. It's also used in the popular Source game Gary's Mod.

Overall, developing in Roblox functions similarly to a toned down version of Unreal Engine or Unity without all the fancy-smancy graphical stuff. Without even knowing tons about coding you can hop right in and use the engine itself to prototype games. The best part of Roblox is probably the ability to publish a multiplayer game without writing a single line of raw networking code.

Greyson showed off Bed Simulator 2015 (I wonder if it's better than Rock Simulator), and how a game like it could be started through importing meshes and the models made by other members of the community.

Thanks for the talks guys!





Thursday, March 12, 2015

Spring break is almost here, and I know we are all looking forward to a break from all of this school-stuff, but I wanted to remind everyone about our upcoming Game Jam. We will be hosting it on March 27th which is the weekend after we return from Spring Break. As usual, we will have free food for all participants during the weekend.

If you plan on attending (which you should be :P ) please RSVP here.

Last semester Cindy gave some tips on how to get the most out of a Game Jam, so I'll reiterate them here.

  1. Talk to people who have participated before and try to find a group with them. Think of it as if it were a 42 hours apprenticeship.
  2. Make sure you don't try and create Starcraft 2. Focus on a game with a small enough scope that you can get it working. Then you can add onto that if you have time.
  3. Eat the free food.
  4. Make sure to pace yourself. Don't try to stay up 42 hours programming because you'll start making terrible mistakes.

Hope to see you guys there!
                                                                                                                                                                   

As like last time you'll find more information below on the Game Jam written by our founder, Livio De La Cruz. ****The dates and contact information have been updated****


Once every semester, the GameDev Club holds an epic, multi-day, game-making marathon known as a game jam. During this event, students from all sorts of different backgrounds and majors come together to form teams and make an entire game in a single weekend. The game jam is definitely one of the most fun things you'll do all year, and it's a great excuse to broaden your skill set. Plus, there's free food all weekend.

Our next game jam will be on the weekend of April 4th, and this time the event will last for 42 hours so that you can have time on Sunday to get plenty of rest and catch up on any homework you might have.

  • Starts: Friday, Mar 27th at 5:00pm
  • Ends: Sunday, Mar 29th at 1:00pm
  • Location: Electrical and Computer Engineering building, room 105
  • As usual, it's a good idea to plan ahead so that you can minimize the amount of classwork that you'll have that weekend. For more information about the event, please read the rest of the post.

How does the Game Jam work?


Because the purpose of the game jam is to encourage students to improve and learn new skills, the game jam is open to anyone from any background and level of experience. For instance, the game jam is a great opportunity for artists and musicians to work on a game project and to see what it can be like to be part of a game development team.

In order to prevent people from starting their games early, every game has to be made around a theme, which is revealed at the start of the game jam. These themes are usually vague and open ended, so you'll have plenty of room to come up with something creative. Some examples of typical game jam themes are: evolution, color, artificial, etc.

If you want to get a much better idea of what the game jam is like, click here to read about how our previous game jam went.

Schedule


Friday, Mar 27th, from 4:00pm to 5:00pm: many people will be transporting their computers, monitors, musical instruments, drawing tablets, etc., into the room. If you want to bring anything earlier, please contact Jonathan at jonwrightcs@email.arizona.edu

Friday, Mar 27th, from 5:00pm to 6:00pm: we're going to have a "social hour." During this time, participants will get a chance to eat dinner, talk to other participants, and most importantly, form teams. People also use this time to prepare their workspace so that they can work more closely with their team.

Friday, Mar 27th, at 6:00pm: the theme is announced and everyone gets to work. This is when the 42-hour countdown begins, and then everyone's games will be due at 12:00pm on Sunday.

Sunday, Mar 29th from 12:00pm to 1:00pm: At this point, everyone's games will be due! We'll present everyone's games and then the community will vote on which game they think was the best. After this, everyone will be free to go home, unless they want to help us clean up. After cleaning up, many of us will be going to eat lunch together at some restaurant, so you're encouraged to join us!

Most people will go home during the first night so that they can get some sleep, and this is especially convenient for those who live on campus. Some participants, however, like to bring in sleeping bags and toothbrushes so that they can sleep in the room. We will have multiple officers on duty throughout the entire event so that we can keep an eye on everything and to make sure that nothing gets stolen or damaged.

Important Tips and Advice


Important: Please put the room's phone number into your phone contacts: (520) 626-7324. If you ever get locked out of the building during the event, you can then call this number and we will send someone to let you in. We will likely have poor cellphone reception throughout the event, since we will be in what is essentially the basement of the ECE building. This is why we insist that you call the room phone because that will be the most reliable. Also, the poor reception will eat away at your phone's battery, so you might want to bring your charger.

You should be able to get free parking in the parking lot next to the ECE building starting at 5:00pm on Friday. Parking on campus is usually free during the weekends, unless there's a big event such as a home football game.
IF IT IS A UA HOME GAME DAY: park in Zone 1!!!! This parking lot is very close to ECE and it is free on the weekend regardless of a home game. If you are having trouble finding parking, please call the phone number above!

Also, please plan to take a lot of breaks. It's not healthy to sit in front of a computer for more than a few hours at a time, so use this as an excuse to get up, go outside, and get some sun. Having your entire team take breaks together can make for some great team-bonding moments since you typically spend that time having fun.

And finally, don't get discouraged if you don't have a lot of experience! Usually half of our participants are new to making games, and the game jam is actually a great environment to learn how to build your first game. The constraints of the event will teach you how to focus on the most important parts of your game, and you'll get to more clearly see how your work gets translated into the final product.

Map

If you need a map, we have one!

Questions


If you have any more questions, please ask Patrick Wilkening pwilkeni@email.arizona.edu, Helen Jones helenjones@email.arizona.edu, or Gregory Ksionda ksiondag@email.arizona.edu.

Tuesday, January 13, 2015




EDIT: 

Our GameJam is not going to be until March 27th and due to schedule conflicts and the trip to GDC we will only be having one this semester. Sorry y'all. =(

Just a few more days until our 5th biannu... I guess that's not true anymore. It has been requested that we add another Game Jam to the schedule this semester, so gosh-darnit we're doing it! On January 30th we'll be hosting our 5th Game Jam (the first of two this semester). Hopefully classes won't have ramped up, so it'll be a "relaxing" weekend to put together a game.
Last semester Cindy gave some tips on how to get the most out of a Game Jam, so I'll reiterate them here.

  1. Talk to people who have participated before and try to find a group with them. Think of it as if it were a 42 hours apprenticeship.
  2. Make sure you don't try and create Starcraft 2. Focus on a game with a small enough scope that you can get it working. Then you can add onto that if you have time.
  3. Eat the free food.
  4. Make sure to pace yourself. Don't try to stay up 42 hours programming because you'll start making terrible mistakes.
                                                                                                                                                                    

As like last time you'll find more information below on the Game Jam written by our founder, Livio De La Cruz. ****The dates and contact information have been updated****


Once every semester, the GameDev Club holds an epic, multi-day, game-making marathon known as a game jam. During this event, students from all sorts of different backgrounds and majors come together to form teams and make an entire game in a single weekend. The game jam is definitely one of the most fun things you'll do all year, and it's a great excuse to broaden your skill set. Plus, there's free food all weekend.

Our next game jam will be on the weekend of April 4th, and this time the event will last for 42 hours so that you can have time on Sunday to get plenty of rest and catch up on any homework you might have.

  • Starts: Friday, Jan 30th at 5:00pm
  • Ends: Sunday, Feb 1st at 1:00pm
  • Location: Electrical and Computer Engineering building, room 105
  • As usual, it's a good idea to plan ahead so that you can minimize the amount of classwork that you'll have that weekend. For more information about the event, please read the rest of the post.

How does the Game Jam work?


Because the purpose of the game jam is to encourage students to improve and learn new skills, the game jam is open to anyone from any background and level of experience. For instance, the game jam is a great opportunity for artists and musicians to work on a game project and to see what it can be like to be part of a game development team.

In order to prevent people from starting their games early, every game has to be made around a theme, which is revealed at the start of the game jam. These themes are usually vague and open ended, so you'll have plenty of room to come up with something creative. Some examples of typical game jam themes are: evolution, color, artificial, etc.

If you want to get a much better idea of what the game jam is like, click here to read about how our previous game jam went.

Schedule


Friday, Jan 30th, from 4:00pm to 5:00pm: many people will be transporting their computers, monitors, musical instruments, drawing tablets, etc., into the room. If you want to bring anything earlier, please contact Jonathan at jonwrightcs@email.arizona.edu

Friday, Jan 30th, from 5:00pm to 6:00pm: we're going to have a "social hour." During this time, participants will get a chance to eat dinner, talk to other participants, and most importantly, form teams. People also use this time to prepare their workspace so that they can work more closely with their team.

Friday, Jan 30th, at 6:00pm: the theme is announced and everyone gets to work. This is when the 42-hour countdown begins, and then everyone's games will be due at 12:00pm on Sunday.

Sunday, Feb 1st from 12:00pm to 1:00pm: At this point, everyone's games will be due! We'll present everyone's games and then the community will vote on which game they think was the best. After this, everyone will be free to go home, unless they want to help us clean up. After cleaning up, many of us will be going to eat lunch together at some restaurant, so you're encouraged to join us!

Most people will go home during the first night so that they can get some sleep, and this is especially convenient for those who live on campus. Some participants, however, like to bring in sleeping bags and toothbrushes so that they can sleep in the room. We will have multiple officers on duty throughout the entire event so that we can keep an eye on everything and to make sure that nothing gets stolen or damaged.

Important Tips and Advice


Important: Please put the room's phone number into your phone contacts: (520) 626-7324. If you ever get locked out of the building during the event, you can then call this number and we will send someone to let you in. We will likely have poor cellphone reception throughout the event, since we will be in what is essentially the basement of the ECE building. This is why we insist that you call the room phone because that will be the most reliable. Also, the poor reception will eat away at your phone's battery, so you might want to bring your charger.

You should be able to get free parking in the parking lot next to the ECE building starting at 5:00pm on Friday. Parking on campus is usually free during the weekends, unless there's a big event such as a home football game.

Also, please plan to take a lot of breaks. It's not healthy to sit in front of a computer for more than a few hours at a time, so use this as an excuse to get up, go outside, and get some sun. Having your entire team take breaks together can make for some great team-bonding moments since you typically spend that time having fun.

And finally, don't get discouraged if you don't have a lot of experience! Usually half of our participants are new to making games, and the game jam is actually a great environment to learn how to build your first game. The constraints of the event will teach you how to focus on the most important parts of your game, and you'll get to more clearly see how your work gets translated into the final product.


Questions


If you have any more questions, please ask Cindy at cindytrieu@email.arizona.edu

Tuesday, November 4, 2014





Just a few more days until our 4th biannual Game Jam!!! This week Cindy was kind enough to give us some few tips on how to get the most out of Game Jam.


  1. Talk to people who have participated before and try to find a group with them. Think of it as if it were a 42 hours apprenticeship.
  2. Make sure you don't try and create Starcraft 2. Focus on a game with a small enough scope that you can get it working. Then you can add onto that if you have time.
  3. Eat the free food.
  4. Make sure to pace yourself. Don't try to stay up 42 hours programming because you'll start making terrible mistakes.
In addition to that Cindy played some Papers, Please. She actually did really well, and though one of her children got sick and her family had to go cold and hungry some nights, they were still alive by the time the meeting ended. While on the job she was hit on by women going to diva shows, she conformed to peer pressure on whether to deny or admit, and had her character randomly threatened.

                                                                                                                                                                    

Below you'll find more information on the Game Jam written by our founder, Livio De La Cruz. The dates have been updated.

Once every semester, the GameDev Club holds an epic, multi-day, game-making marathon known as a game jam. During this event, students from all sorts of different backgrounds and majors come together to form teams and make an entire game in a single weekend. The game jam is definitely one of the most fun things you'll do all year, and it's a great excuse to broaden your skill set. Plus, there's free food all weekend.

Our next game jam will be on the weekend of April 4th, and this time the event will last for 42 hours so that you can have time on Sunday to get plenty of rest and catch up on any homework you might have.

  • Starts: Friday, Nov 7th at 5:00pm
  • Ends: Sunday, Nov 9th at 1:00pm
  • Location: Electrical and Computer Engineering building, room 105
  • As usual, it's a good idea to plan ahead so that you can minimize the amount of classwork that you'll have that weekend. For more information about the event, please read the rest of the post.

How does the Game Jam work?


Because the purpose of the game jam is to encourage students to improve and learn new skills, the game jam is open to anyone from any background and level of experience. For instance, the game jam is a great opportunity for artists and musicians to work on a game project and to see what it can be like to be part of a game development team.

In order to prevent people from starting their games early, every game has to be made around a theme, which is revealed at the start of the game jam. These themes are usually vague and open ended, so you'll have plenty of room to come up with something creative. Some examples of typical game jam themes are: evolution, color, artificial, etc.

If you want to get a much better idea of what the game jam is like, click here to read about how our previous game jam went.

Schedule


Friday, Nov 7th, from 4:00pm to 5:00pm: many people will be transporting their computers, monitors, musical instruments, drawing tablets, etc., into the room. If you want to bring anything earlier, please contact Jonathan at jonwrightcs@email.arizona.edu

Friday, Nov 7th, from 5:00pm to 6:00pm: we're going to have a "social hour." During this time, participants will get a chance to eat dinner, talk to other participants, and most importantly, form teams. People also use this time to prepare their workspace so that they can work more closely with their team.

Friday, Nov 7th, at 6:00pm: the theme is announced and everyone gets to work. This is when the 42-hour countdown begins, and then everyone's games will be due at 12:00pm on Sunday.

Sunday, Nov 9th from 12:00pm to 1:00pm: At this point, everyone's games will be due! We'll present everyone's games and then the community will vote on which game they think was the best. After this, everyone will be free to go home, unless they want to help us clean up. After cleaning up, many of us will be going to eat lunch together at some restaurant, so you're encouraged to join us!

Most people will go home during the first night so that they can get some sleep, and this is especially convenient for those who live on campus. Some participants, however, like to bring in sleeping bags and toothbrushes so that they can sleep in the room. We will have multiple officers on duty throughout the entire event so that we can keep an eye on everything and to make sure that nothing gets stolen or damaged.

Important Tips and Advice


Important: Please put the room's phone number into your phone contacts: (520) 626-7324. If you ever get locked out of the building during the event, you can then call this number and we will send someone to let you in. We will likely have poor cellphone reception throughout the event, since we will be in what is essentially the basement of the ECE building. This is why we insist that you call the room phone because that will be the most reliable. Also, the poor reception will eat away at your phone's battery, so you might want to bring your charger.

You should be able to get free parking in the parking lot next to the ECE building starting at 5:00pm on Friday. Parking on campus is usually free during the weekends, unless there's a big event such as a home football game.

Also, please plan to take a lot of breaks. It's not healthy to sit in front of a computer for more than a few hours at a time, so use this as an excuse to get up, go outside, and get some sun. Having your entire team take breaks together can make for some great team-bonding moments since you typically spend that time having fun.

And finally, don't get discouraged if you don't have a lot of experience! Usually half of our participants are new to making games, and the game jam is actually a great environment to learn how to build your first game. The constraints of the event will teach you how to focus on the most important parts of your game, and you'll get to more clearly see how your work gets translated into the final product.


Questions


If you have any more questions, please ask Cindy at cindytrieu@email.arizona.edu

Wednesday, October 15, 2014




Hey all,

This week we went more in depth on our future trip to GDC in San Francisco. There are a few things to note about this...

If you would like to go on the trip then please sign up here. We will try to get funding from ASUA and the computer science department, but to qualify for this funding you need to fill out a CA application. Being a CA (Conference Associate) enable you to get a free all-access pass, significantly lowering the cost of the trip. We will also be trying out some fundraising ideas.


For the other half of the meeting Patrick gave a talk on balancing competitive games - Halo. He focused on a multiplayer game because he found that the ideas translated more easily to single player games than they would the other way around...


Tuning Knobs: These are areas that are easily to change technically and can have relatively easy to identify affects on gameplay. Crank them high when starting the balancing process.

Game Mechanics: With your tuning knobs turned up see which of the mechanics you actually consider fun and focus on those. Also, identify which mechanics are not fun or are overly complex.

Feedback: Player feedback is nice near the end, but remember that you can't please everyone and everyone is looking out for what makes the game most fun to them.

See you all next week!





Tuesday, October 7, 2014





This Monday evening our beloved ex-president (now vice) gave a talk on rapid prototyping. Pulling from his past experiences and especially his ongoing student IGF project, he went through the process and benefits of this development process.

Some of the things to take away from his presentation...


  1. Prototypes are a great way to get an idea of how your brainstormed ideas will work as games.
  2. They save a lot of time due to not requiring a lot of coding.
  3. Set a deadline on each prototype.
  4. Before starting, make sure to ask yourself, "what do I want to learn from this prototype?"

Next week Patrick will be giving a talk on gameplay balance. We'll also be talking about GDC, so if you plan on coming, or are interested in how the largest Game Developers Conference operates come join us!

Monday, March 31, 2014


For the first time ever, the GameDev Club is selling club t-shirts! You can now proudly show your support for the coolest club on campus by having the our new logo printed on your chest. See the above image for the design of the shirt.

How to Buy a Club Shirt

  1. Contact Zuoming (zuomingshi@email.arizona.edu)
  2. Tell him what shirt size you want (small, medium, large, etc.)
  3. Give him $20 for the shirt.
Please pay for your shirt by Monday, April 7th. We intend to make the order for shirts sometime after the GameDev Club meeting for that day, so please try to pay for your shirt before then.

How to Pay for your Shirt


We only accept cash, but you have three possible ways to give us money:
  1. Come to Game Jam this weekend,
  2. Come to the club meeting on Monday, April 7th at 5:00pm at the ECE building, room 105,
  3. Or organize a meetup with Zuoming (zuomingshi@email.arizona.edu)

Sunday, September 22, 2013


This Saturday, the GameDev Club will be holding a workshop that will try to teach you the basics of programming a game!

When: Saturday, September 28th, from 1pm to 3pm
Where: Gould-Simpson building, room 906.

Click here to RSVP!

Video Recording:


Prerequisites:
This workshop is intended for people who have at least some programming experience, so basically if you've taken either CSC 127 or 227, or if you have experience programming elsewhere. We'll be covering several game programming techniques, such as the concept of a game loop, how to draw to the screen, how to read in user input, and more!

Tools:
The workshop will be done in Java, so make sure you have the Eclipse IDE for Java Developers downloaded and installed before coming to the workshop.

Please RSVP: here

If you have any questions, email Livio at ldelac01@email.arizona.edu.

Friday, August 30, 2013



First Weekly Meeting on Monday, Sept. 9th


Our first meeting will be on the Monday after Labor Day:
  • When: Monday, September 9th, at 5:00pm.
  • Where: Electrical and Computer Engineering (ECE) building, room 105 (map below)
We'll meet every week at the same time and place, but if you can't make it to the meetings, we will post video recordings on the club website. You can also stay involved with the club by joining our mailing list and Facebook group, and by attending some of our many events, such as:


Game Night on Friday, Sept. 13th


Our first game night will be on the Friday after our first meeting:
  • When: Friday, April 13th, starting at 5:30pm until midnight.
  • Where: Electrical and Computer Engineering (ECE) building, room 105 (map below)
We always hold our game nights in conjunction with the IEEE club. There will be free food, but we also collect donations for our food fund. Also, everyone is encouraged to bring food, games, controllers, consoles, TV's, etc. in order to help contribute to the event.

Important Info for the Game Night

  1. Please RSVP using this form: http://bit.ly/IEEEGameNight.
  2. You can park for free in the parking lot by the ECE building (lot #3039) after 5:00pm on Fridays
  3. The doors for the building, as well as the elevator, close at around 6pm, so call the IEEE room at 520-626-7324 if you're locked out. It's best to add that number to your contacts, just in case.
  4. In order to get to the bottom floor of the ECE building, please only use the South stairwell door, which will be left open.
  5. While we've never had any incidents before, the clubs are not responsible for damaged, lost, or stolen valuables. It's generally good practice to label your things to make sure they don't get mixed up.
  6. In accordance to university policy, no alcohol, firearms, or weapons will be allowed.

Where is the ECE building?


Below is a map of where the Electrical and Computer Engineering building is. To view the map in another window, click here.


View Larger Map

Thursday, February 21, 2013


(Sfxr, speedy sfx generator.)

On Monday, we covered a variety of handy resources to use for our upcoming game jam. Here's list of the resourced we covered, highly useful for not only the game jam, but game development in general. All items here are free for most functionality, and are arranged in no specific order save for categories.

Before you jump into exploring these resources, note that 3D-related tools tend to have a much more significant learning curve, so we do not recommend attempting to develop a 3D game during the game jam without significant prior experience.

Game Development
Stencyl - popular 2D game-creation software with visual scripting and integrated physics engine.
Game Maker Studio - speedy game-development tool with extensive community.
Construct 2 - 2D game-development engine.
Unity - strong 3D game-creation tool.
Ren'Py - Python-based visual novel creation engine, no prior programming experience necessary.
Pygame - popular Python extension for game creation.
Unreal Development Kit - complete 3D game-development engine. Beware: high learning curve.

Graphic
Tigsource Assemblee Competition Part 1 - graphics for sound assets for public use
GraphicsGale - highly useful and (mostly) free pixel art creation program.
Photoshop CS2 - this old version of Photoshop is now free! Note that Windows 7 needs special support.
GIMP - standard free open-source program.
Pixen - open-source pixel-art creator for Mac OS X
Blender - free 3D graphics rendering software.

Sound
Audacity - powerful open-source sound-editing program.
Sfxr - instant 8-bit sound effect generator. Check out bfxr for flash version and cfxr for Mac version.
FreeSound - huge database of quality sound effects, under a variety of references.
Incompetech - another database of free sounds.
GarageBand - powerful tracking/SE tool for Mac.
Acid Xpress - free music recording and creation software for Windows.

Misc.
Tiled - map-creation software for tile-based games.
MakeHuman - random 3D human model generator.
PolyCount - community for 3D art creation and game development.
ModDb - community for game modding.

Comment if you have more resources that you think fits on this page, and good luck if you are attending the Game Jam!


Monday, January 14, 2013


Hey everyone!

About two months ago, I posted on the facebook page about the upcoming Global Game Jam (GGJ). For those who don't know, Game Jam is a competition where game designers, artists, and Foley artists come together for 48 or 32 hours to create games based on a common theme. GGJ is an annual world-wide Game Jam, the progress of which is moderated through the GGJ website.

This year, we decided not to register UA as an official location for GGJ. This decision means that we also have the possibility of holding our club's own Game Jam. 

I will elaborate on Game Jams in the following weeks. For now, we are looking for people's availability during the semester. Whatever your talents or backgrounds are, I strongly encourage you to vote. Game Jams are great opportunities to for newbies and veterans alike to gain experience in the field of game design.

GGJ will be happening on the weekend of January 25-27, and there is possibility that we still participate. After voting on the link below, if you have any questions or comments, post them under this entry or on the doodle poll, and I will do my best to address them.

Wednesday, January 9, 2013


It's time to figure out when our weekly meetings will be again. Click here to vote on the new Doodle Poll. First, you'll have to expand the poll to show all of the time slots, and then check the ones that fit your schedule. If you're still figuring out what your schedule will look like for this semester, feel free to vote now, and then you can edit your vote later (as long as you don't delete your cookies).

Historically, we've found that Mondays evenings (around 5pm or later) have always been the best time to hold our meetings, so we recommend planning your class schedules around that time.

We'll announce the results of the vote on our mailing list (click here to learn how to sign up to the mailing list).

Friday, August 31, 2012


This Wednesday, September 5th, there's going to be a Club Fair on the grassy area in front of the Student Union Memorial Center, and it lasts from 10am to 2pm.

If you have nothing else to do, come find our table and hang out with us! We usually play video game music, and last time I brought a bunch of recent issues of Game Developer Magazine. It's usually a lot of fun, and if you're a new member, it's a good chance to learn more about the club, especially if you missed our first meeting.

Even though the club fair starts at 10am, it seems like none of the officers will be able to make it until 11am. So would anyone like to volunteer to claim us a good table at the fair, to advertise the club to people, take their emails, and give them handouts? You kinda have to get there half an hour early if you want a good spot, which means that you'll probably be there from 9:30am to 11am (1.5 hrs) before any of the clubs show up.

If you want to volunteer, you can post a comment on this post, or send out an email to the listserv, or post on our facebook group, or just email an officer directly.

I'm hoping more than one person will volunteer, and that many of you choose to stay (or come) after 11am, because it's just more fun to have more people there, and it makes us look better to those who've never heard of the club yet.

[Photo source: http://dianeagain.blogspot.com/2012/06/arizona-adventures-heart-of-campus.html]

Sunday, August 26, 2012


It's time for this year's first meeting!!

Our first meeting is going to be tomorrow (Monday) from 5-6pm in the IEEE room (ECE building, room 105). Normally, we hold our meetings in the Gould-Simpson building, but it's taking much longer to reserve a room than I expected.

This meeting will introduce new members to the club and all of the events that we're going to do this year. We'll also spend some time talking about projects, both the ongoing ones and the future projects that many members will inevitably want to start.

Below is a map, in case you need help finding the Electrical and Computer Engineering building:


View Larger Map

Wednesday, August 15, 2012


It's time to pick our meeting times for next semester! Everyone needs to fill out this Doodle Poll by checking every time slot in which you'll probably be available for a meeting. We'll then use the final results to pick the time that works best for the most number of people, and if you can't make it to the meetings, then you'll at least be able to watch them on YouTube.

Even though the time slots in this poll are only half-hours, remember that we'll need a full hour for the meetings. If you plan to attend ACM meetings next semester, I think they're planning to continue their "Mondays from 6-7" schedule that they had last year.

Wednesday, August 1, 2012

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