Thursday, July 26, 2012


Last April, a few of us started a game project with the goal of making a game for the Independent Games Festival. The project ran into several problems [which we discussed during this meeting], but one of the biggest problems was that we were prototyping at an insanely slow pace. This prototype stood out as one of the more exceptional ones, because it was completely playable and it was made rapidly over the course of a few days.

This prototype was designed and programmed by Zuoming Shi using GameMaker, and it features artwork by Amy Pribadi and Pooria Rashidi.

Click here to download the executable for Windows computers.

Click here to download the original GameMaker file. You will need the full version of GameMaker to run it, but you can access the program for free from the McClelland Park 102 Computer Lab (make sure you use the Mac side of the computers, not Windows).

Monday, July 9, 2012


This short platformer was built by Livio De La Cruz as a sample game for SISTA's Game Design Workshop. It was built using Stencyl, which is a relatively new but very well designed game-making tool.

The tile-based artwork of the game was drawn by members of the the web community Interguild.org.

Click here to play the game.
Click here to download the original Stencyl files. You will have to download Stencyl to use these files.

Thursday, May 10, 2012


Captain Pogostick is a wacky platformer about a police officer who fights crime while riding a pogo stick. Your character is constantly bouncing up and down, and you can build up vertical momentum by jumping off high ledges.

This game was made by Livio De La Cruz and Joseph Thibodeau for the final project in the game design class ISTA 251.

Click here to download the executable for Windows.
Click here to download the original GameMaker files.

Wednesday, May 9, 2012


Gladius is a fast-paced, bullet-hell, shoot-'em-up game created by Zuoming Shi and Joshua Miller for the final project of the game design class ISTA 251.

The game started out as a simple one-week prototype for the first project of the class, but this version has much more polish, additional levels, and more enemy types.

Click here to download the executable for Windows.
Click here to download the original GameMaker files.

Saturday, March 10, 2012


Scrambled Ed is a super-wacky platformer, where you play as an insane man with a freakishly large nose and C-4 explosives strapped to his head. You can use your nose to hang onto the edges of platforms, almost as if you were a Tetris piece. The explosives on your head will detonate if you become too happy, either from collecting too many presents, or from thinking too many happy thoughts (by pressing the down-arrow key).

This game was made by Alex Brown, Dylan Clavell, and Zuoming Shi for one of the projects in the game design class ISTA 251.

Click here to download the executable for Windows.
Click here to download the original GameMaker files.

Tuesday, February 14, 2012


Project Nightlight is single-player shooter where you use light as ammo. The more bullets you shoot, the less light you have to see where enemies are.

This game was made by Livio De La Cruz and Carlos Gallego for the game design class ISTA 251.

Click here to download the executable for Mac.

Click here to download the original GameMaker files. You will need the full version of GameMaker to run it, but you can access the program for free from the McClelland Park 102 Computer Lab (make sure you use the Mac side of the computers, not Windows).

Wednesday, January 11, 2012


Aeon is a tile-based platformer designed around user-created levels. The project was started by Livio De La Cruz as an attempt to build a game for the web community interguild.org, but the project suffered from a never-ending development cycle and a ridiculously huge scope.

Click here to play Aeon.
Click here to view the source code on Github.

Sunday, November 27, 2011


This is a user-created level made in the free online game Canvas Rider (an HTML5 version of Free Rider 2). The level was created by Livio De La Cruz for the fifth homework assignment of the class MIS496A (hence the name of the level), but it was also a very serious attempt to practice level design.

To play this level, you must get its "level code" and load it into the game. You can get the code by clicking here, and then play the game by clicking here.

Friday, April 29, 2011


Orange U. Blue is a two-player arena shooter. Players try to shoot giant bullets at each other, but the catch is that the arena has wraparound walls, meaning each bullet stays in play until it hits something.

This game was made by Livio De La Cruz, Tyler Cox, and Westin Smith for a three-week game development challenge held by the club in April 2011. The name is a horrible pun on the term "Orange v. Blue", and it was decided upon literally minutes before the deadline. In fact, the vast majority of this game was made in the final two days of the contest.

Click here to download an executable of the game for Windows.
Click here to view the source code on Github.

Thursday, April 28, 2011



Factions is a multiplayer arena fighting game, built by Tim Brown and Jan Smrcina. They programmed the game in Java while using the Slick2D game/graphics library and the KryoNet networking library. Below is the full description of their game as described by the game's ReadMe file:
Factions is a new type of networked RPG. The player assumes the role of a character with one of four possible classes: Fighter, Archer, Wizard, Monk. Each of these classes has unique and powerful abilities that will help them and their team win in the arena. Factions' gameplay centers around the idea of a "skill-shot" which requires the player to land nearly all spells directly on allies or enemies for them to take effect. 
Factions is best played with friends and over a LAN. Ideally, the game is a 4 vs. 4 brawl but can still be enjoyed in 2 vs. 2 and 3 vs. 3.
Click here to download the game. It includes files for running on Windows, Mac, Linux, and Solaris.

Archive