Friday, November 18, 2016

The Dos and Don'ts of Touch Screen Controls

Hi everyone!  Thanks for coming to this week's meeting to listen to my snobbish opinions about controls in mobile games.



In all seriousness, the meeting really was a lot of fun, with plenty of back-and-forth discussion and scribbling on the whiteboard as we tried to reach a consensus on an extremely challenging aspect of design: controls.  Specifically, designing a touch-screen control scheme for genres that were clearly not created with those devices in mind.  It's a difficult problem, and one without a "right" solution most of the time, but we were able to put together some fairly robust interfaces and learn what not to do in the process.

If you missed it, the slides are here!  Sadly, you'll just have the imagine the 10-minute segments of brainstorming we did for each genre.

This week's important announcements:
  • If you're interested in going on our GDC trip and you haven't spoken with Joseph Corona yet, that is a thing that you should do!  Do that thing!
  • We're hosting a game night this Friday, November 18th!  Come to the usual room starting at 6pm for board games, video games, and an exclusive look at the pinnacle of human achievement now celebrating its 10th anniversary, Sonic the Hedgehog (2006).
See you next week!

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