Monday, October 3, 2016

Mock Design Meeting: Duck Simulator 2016

Well that was fun.

Hi everyone! This week's meeting was a little experimental, a little weird, a little... dangerous. Okay, honestly the biggest danger was giving Jeremy finger cramps from typing so fast, but still, finger cramps are no joke, and can be a symptom of a variety of health issues stemming from a sedentary lifestyle. What was I talking about again? Oh yeah, this:



Here's how it worked: We started with a basic Unity game, the very same one we created in the Unity workshop two Saturdays ago. Then we played out a mock design meeting, taking suggestions from members about features we want the game to have, and implementing them as rapid prototypes. While Jeremy furiously Unity'd changes into the game, I continued to take suggestions, all the while haphazardly assembling them into the bizarre hierarchical spaghetti graph you see on the whiteboard. Here's a closer look:


And so, what started as an abstract game about rolling a ball around to collect cubes became the heartwarming story of a mother duck trying to save her ducklings from falling off a cliff into a forest fire, while also being on fire herself. 10/10.

Just a couple important announcements this week:
  • This Saturday, October 8th from 1-5 PM is our first Sandbox! Come and do... whatever you want, pretty much. This is your time to work on any projects, games or otherwise, that you just can't find the time to get done.
  • The Game Jam is next Friday, October 14th! That's very soon, so clear your schedules and get hyped! A larger informational post about the event is forthcoming.
See you next week!

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