Wednesday, February 13, 2013

02/11/2013: So You Want to Be a Game Designer

Another meeting and another week closer 'til our first UA Game Jam. If you plan on attending, please RSVP here. Also, we have found a camera man and so the meeting recordings should be up soon, hooray!

1. The Final Boss gives some words of advice.

Our Final Boss (President) lead a discussion on how to get an advantage in the game development career field.

Over the course of the discussion there was input from numerous members of the club and one reoccurring theme became apparent. This theme applies regardless of whether you want to be a designer, developer, programmer, artist, animator, sound designer, etc.

"If you want to create video games then start making them!"

It's said "your first ten games will suck so get them out of the way first," and that's what you have to do. If you're interested in game design practice making games and read books about creating games.

Programmers should mostly focus on learning C languages for both desktop and mobile games. Though there are development tools that help move the process of creating a game along faster (like Stencyl).

If your forte is art then mods are a great way to focus on adding elements to an already existing game, so you can see your creations in action. Also, great 3D animators are a rare find, so if your goal is that then start practicing right away.

Music has the potential to keep a badly designed game afloat, and so it's great to analyze the music and how it compliments the story/game-play. Personally I would listen to music from the Legend of Zelda: Ocarina of Time, and if you haven't already, play it! For practice, adding or replacing music to games that already exist is great. And for those who just want a quick sound clip to make their game more engaging there is always

- Save Point