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Monday, November 19, 2012

11/19/2012: Cutscenes and Quick Time Events


We didn't meet last week because of veterans day, but this week Dave Fei gave a really good presentation on cutscenes, quick time events, and similar devices. We didn't think the presentation would take more than 10-15 minutes, but we were able to maintain some pretty engaging discussions for a full hour about the design difficulties of balancing gameplay with story and other presentation-based elements.