Tuesday, September 13, 2016

Game Design Workshop!


This week's meeting was a game design workshop! After a brief presentation from Jeremy, we organized into groups of 5-7 and were challenged to create a physical adaptation of a video game in only 30 minutes, and using only notecards, pennies, and two dice.  Not an easy task!  But nobody said game development was easy.  Alright, maybe a couple people have said that, but no statistically significant number of people said game development was easy.

Warning: This post contains an indulgent number of photos.









Thanks to everyone who participated!  It was lots of fun seeing what you guys came up with.

In other news, last Friday's game night was a blast!   Nothing like an evening of board games, video games, and watching Monster Factory for some reason.

Did you think we were done with photos?  No, we're just getting started.





Lastly, here are the week's important announcements:
  • This upcoming Saturday, September 17th, Chris Klimowski (that's me!) will be hosting a Phaser Workshop!  Phaser is a fantastic engine for making browser games, and I'll teach you everything you need to know to make your own!  There will sadly be no free food, but there will be lots of learning, which is almost as good.  Sign up here!
  • We're looking for people to give talks this fall!  If you have anything you'd like to talk about, be it a game you like, a gamedev-related skill you have, sign up here!  Your talk can be any length within reason.
  • This semester's Game Jam will be on October 14th-16th, making it the same weekend as Parents' Weekend.  Sorry, parents.