Sunday, September 22, 2013


This Saturday, the GameDev Club will be holding a workshop that will try to teach you the basics of programming a game!

When: Saturday, September 28th, from 1pm to 3pm
Where: Gould-Simpson building, room 906.

Click here to RSVP!

Video Recording:


Prerequisites:
This workshop is intended for people who have at least some programming experience, so basically if you've taken either CSC 127 or 227, or if you have experience programming elsewhere. We'll be covering several game programming techniques, such as the concept of a game loop, how to draw to the screen, how to read in user input, and more!

Tools:
The workshop will be done in Java, so make sure you have the Eclipse IDE for Java Developers downloaded and installed before coming to the workshop.

Please RSVP: here

If you have any questions, email Livio at ldelac01@email.arizona.edu.

Thursday, September 19, 2013


We started the meeting with Livio's talk, called "How to Manage a Game Project". It was basically a collection of practical tips and advice that the club had accumulated from working on game projects over the years. In the video recording, the talk starts at 4:04, and you can click here to download Livio's notes for the talk.


The second half of the meeting was Zuoming's talk, which was called "Actually Making a Game". There was a bit of overlap with the first talk because we didn't plan it well, but basically this talk focused more on the practical steps for starting your project. It begins at around 31:14 in the recording, and you can download either the PDF or the PPTX of the slides that he used.

Monday, September 16, 2013


The game night on Friday was pretty awesome. This post has all of the photos and videos that we took during the event.

Thursday, September 12, 2013


We started our first meeting of the semester by introducing the club to new members, and then we had everyone introduce themselves. The second half of the meeting was dedicated to Dylan's talk called, "The Language of Game," which was basically about why game experiences are so meaningful to people and how certain design techniques can help take advantage of these reasons to make your game more successful.

We had 30 people show up to this meeting. Below is the full video recording, and some of the pictures that we took:




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