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Monday, October 29, 2012


Since Halloween is in just a few days, today Dylan gave a presentation on horror game design. He even dressed up a bit with something that made it look like he had a zombie-like wound on his neck, which was creepily partially hidden by his hair.

Next week, Dylan will be finishing the second half of his presentation, which focused more on story design rather than horror games. Dave has also volunteered to give a talk on cut scenes in games after Dylan's presentation is done.

Tuesday, October 23, 2012


Once again, the GameDev Club is teaming up with the IEEE club to hold a game night! There will be food, and everyone is encouraged to bring their own games, snacks, TVs, computers, etc.
  • When: Friday, October 26, starting at 5:30pm until midnight.
  • Where: Electrical and Computer Engineering (ECE) building, room 105 (map below)
In addition to all of the awesome games that we usually bring, we'll also be holding a playtesting session for one of the games that we've been developing in the club, Magnet Ball, which we intend to submit to the Independent Games Festival next week. Also, if you stick around until around 11pm, we'll likely start watching the latest Doctor Who episodes.

Important Info

  1. Please RSVP using this form: http://bit.ly/UAGameNight.
  2. You can park for free in the parking lot by the ECE building (lot #3039) after 5:00pm.
  3. To drive to the Parking lot, you'll most likely have to get to 2nd St from Park Ave, because the intersection of 2nd St with Mountain Ave is closed due to construction (see map below).
  4. The doors for the building, as well as the elevator, close at around 6pm, so call the IEEE room at 520-626-7324 if you're locked out. It's best to add that number to your contacts, just in case.
  5. In order to get to the bottom floor of the ECE building, please only use the South stairwell door, which will be left open.
  6. While we've never had any incidents before, the clubs are not responsible for damaged, lost, or stolen valuables. It's generally good practice to label your things to make sure they don't get mixed up.
  7. In accordance to university policy, no alcohol, firearms, or weapons will be allowed.

University Map

Below is a map of where the ECE building is. To view the map in another window, click here.



View Larger Map

Questions

If you have any questions, send an email to Robbie, the chair of the IEEE, at laityr@email.arizona.edu, or to Livio, the president of the GameDev Club, at ldelac01@email.arizona.edu.

Monday, October 22, 2012


During today's meeting, Patrick gave a talk introducing us to the XNA framework, which is a popular game development API that can be used with the C# programming language.

Next week will be our Halloween meeting, and Dylan will be giving a presentation about horror games.

Monday, October 15, 2012

Our video recording of this meeting will be uploaded soon!

Today, Livio gave two short talks. The first was an introduction into making your own sound effects. We talked about the sound effects generator bfxr, which is a Flash port of the Windows program called sfxr (and there's also a Mac port called cfxr). We also used Audacity to record sounds from a mic and manipulate them until they sounded professional.


The second talk was an introduction into programming for Flash. We talked about the display list and some basic ideas about how Flash works.

Next week, Patrick will be giving a talk about making games with XNA.

Monday, October 8, 2012

The video recording of this meeting will be posted soon!

This week, Livio gave an overview of game development tools, starting with the most accessible and simple tools, such as rapid prototyping and educational software, and then moving up towards more advanced topics, such as coding libraries and IDE's. Below are the slides used during the presentation, and they include links to everything mentioned:


Monday, October 1, 2012

The video recording of this meeting will be posted soon!

This week, Tyler Wallace gave a demonstration of how to use Unreal 3, the popular 3D game engine by Epic Games. Tyler has been working with Unreal for the past few months for his job, and this demo was an attempt to teach us what he had learned.

During the talk, we managed to run into a hilariously large amount of problems, and nothing seemed to go as smoothly as originally planned. We still had a good amount of fun though, and we still got a pretty good look at the engine.